Pred Health is definitely way too high now.

Fireteam of 3, unloaded about 100 rounds of the minigun into a berserker at close range, not to mention my teammates firing as well, I even healed and then continued firing and the Pred just rushed and downed all three of us.

1 Like

Berzerker could always do that, now he just always has full heslth because of the pig buff

the minigun is just garbage. the damage needs to be increased as well as the range. it’s basically a super weak smg with a large mag, which, in this game, is completely useless lol but yeah, pred health needs to be decreased some.

2 Likes

No it’s not, it’s just right like the portage. We’ve been able to take out Predators as a fire team. And I played as a Predator quite a bit today and as the Predator you still can’t just stand there and absorb bullets, you have be careful and get-in, kill a player and get-out otherwise you’ll be shot-up like before. Predators just have a little more damage resistance now.

2 Likes

The minigun should really have its spread tightened a bit, I think thats the source of its biggest issues. especially since it needs to spin up, and slows you, yet it has the (effective) range of throwing a pebble at someone. Tightening it to make it a bit more viable at range would go a long way I think.

i agree, it’s basically not worth using at all in its current state. range, accuracy, and dmg all need to be buffed.

Parry system= pred melee useless
Plasma caster nerfed=useless[quote=“Lazycollinator, post:5, topic:4209, full:true”]
The minigun should really have its spread tightened a bit, I think thats the source of its biggest issues. especially since it needs to spin up, and slows you, yet it has the (effective) range of throwing a pebble at someone. Tightening it to make it a bit more viable at range would go a long way I think.
[/quote]

Now this is logical sense

1 Like

Right like a full clip from the heavy machine gun. Sorry bud. I don’t agree in the slightest. I never needed the damage resist before. I play Pred all the time. I wrecked before. Now it’s boring. I barely have to try.

Out of curiousity, what is your pred build? Class/weapons/perks?

Usually use Hunter with Combi-stick, Net-gun.
Fearless, Impenetrable, Height Advantage - So I can mitigate some damage if I’m spotted.
Health Kit, Audio Decoy, and Bear Traps (I don’t really use them but it’s nice to have just in case)

I only use the net gun to counter parry. I usually stay at a distance, using the trees and rooftops to reposition. Audio decoys are great as well to keep the fireteam guessing and looking in different directions before going in for a fight.

Leap is your best friend. I use it to shift positions quickly and it’s harder to track (they can’t just look for you in the next tree over). I usually don’t use the trees for ranged combat as it’s a great way to get spotted and you’re just to vulnerable. Crouch down and stick to rock ledges for a good view. I use the caster to poke. Then when I see an opportunity I go in with the stick, or if I think they’ll parry I just use the net-gun/wristblades.

If the team is good and staying tight I use slam (seriously powerful and underused ability). Place it well and you can even down one or two. I don’t usually stick around for a claim unless I’m sure I can get away without taking to much damage. It’s a great way to create openings if the fireteam is good. Again, position yourself from a rooftop, rock ledge, or even around a corner and wait. The trees are good for mobility and locating the fireteam, but use them to set up an attack and you’ll get spotted.

This is my playstyle BEFORE the patch. I won most games as the Pred. If I lost it was because I got too bold or too greedy. Or because of a collision issue but that’s not really the point…now, all I have to do is one good slam and just hack and slash my way to victory. Or just take out one fireteam member at range. Once they’re down a member they’re generally screwed now.

The Predator has a ton of offensive options. I still think parry needs dialed down more. Maybe up the stamina cost even more so you can only rely on parry 2 times before being drained. It’s should be a last ditch effort, not a turn around to victory.

But the Predator shouldn’t be able to shrug off bullets the way he does.

I just played a match against a hunter class, playing the marine scout. I hit him with at least 15 rounds of .50 rifle and he never even left to heal. That’s dumb as hell.

Just shrugged off my shots, including a few headshots, wiped my team. Nothing I could do to stop it. We knew where he was. I threw flashbangs and switched to my sub machine when he came close. Nothing. He didn’t care. Just rushed. When he killed me he had 33% health. Again. Never left to heal. Harassed my team the whole time. I get that one player shouldn’t be able to down him alone. But seriously? 15 shots including at least 2 headshots of .50 caliber sniper rounds and not even a heal? Oh, I was also running yautja’s bane sooooo…

Doesn’t need to drop all the way back to where it was, but it is definitely way too high now.

From what I understand 2 shots with the sniper to file in the face blasts off the mask

That was my exact setup, with a few perk variations, before the rebalance. Im not surprised its a cakewalk right now for you. Its challenging as scout, but my confidence never really gets broken with this patch. I think they overdid the damage resist a bit much. I feel for the players that have to fight berz, or even hunters.

Then maybe I didn’t hit the headshots. Hard to tell when he’s cloaked. Look like headshots to me though.

It’s possible I have no idea

I think they buffed the mask health. But im fairly certain that its no more than 4 sniper shots. PC players can make those shots easily. Especially if a whole team is using snipers. Thats one of the reasons I really do support making the plasma caster be 1 shot again when using down range. Plasma caster in any situation where you are exposed, is just asking to lose the very biomask that controls it. So Its not entirely unbalanced.

Upping the damage against the Pred means that matches don’t always come down to Parry, which is arguable the ugliest, fun-ruining mechanic in the game. It’s still to prevalent. Needs to cost more stamina. 2 parries max. But the Pred shouldn’t be able to stay in the fight if the team is paying attention. Right now Parry is the only thing keeping the fireteam alive against a smart berserker. And for that you have to have ninja skills. All I’m saying is let’s revisit the damage resist buff and see if maybe there’s a middle ground. I mean, yeah it’s kinda fun to just easily slaughter the fireteam, but without a challenge it’s gonna get old real fast.

1 Like

Im with you on that.

1 Like

I don’t mind the mask getting a bit of a buff, but the overall damage needs tweaked. I mean this Pred wasn’t even trying to reposition. Just kept creeping back over the ledge and firing arrows. That’s why I was able to hit her so many times. She never even tried to flank, because Pred’s don’t need to anymore.

Lol!.. I did that earlier. Wonder if u fought me lol

I agree, overall pred health, even on the scout, is too much now. Needs to be toned down just a bit on scout, A bit more, on hunter, and even more so on berzerker I think. Even berz, should be punished for rushing. I think the health of each pred class should be alot more closely knit, than the health on the classes for humans. What do I mean by this?

I mean that if

Scout =200
Hunter=300
Zerker=400

It should be more along the lines of

Scout=175
Hunter=225
Zerk=250

Where as if fireteam is

scout=100
recon=200
assault=300
Support=400

Then they should keep those more extreme differences.
The predator, no matter what, should never be so beefy he is unkillable and can wipe a whole team in melee, yet at the same time, he needs to never be so squishy, that he can be sniped within the first minutes of the match.

Pred classes should be closer together, because at the end of the day, they should all be strong enough to oppress, without being oppressive.

Human classes dont matter, as they all bring their own equipment, and are all relatively easy to kill regardless.

If anything they might still need more bullet resistance. It’s still too difficult as the Predator.