Pred Melee weapons rebalence idea

Ok, so yesterday i was talking with @Lazycollinator and they suggested a pretty good idea of all predator weapons having a passive ability that would help set them apart from each other…

I thought that was a good idea, so i’m building off of that with some modifications…

Wrist blades: Fastest swing, lowest damage among melee weapons.
Damage. Low
Speed. High
Reach. Low

Elder sword: slightly slower swing than the wrist blade, but slightly damage snd longer reach than wrist blades.
Damage. Medium
Speed. Medium
Reach. Medium

CombieStick: longest reach, medium damage, is throwable.
Melee damage is reduced because of iit having the longest reach of any melee weapon in the game.
Thrown damage remains the same.
Damage. Medium
Speed. Medium
Reach. Very High

Warclub: highest damage(equal to what Combiestick does now on 4/30/2020 patch 1.5), but has reach equal to Sword, and slowest swing.
Can not me parried.
Damage. Very high
Speed. Low
Reach. Medium.

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With that in mind, they should also fix the instant attacking animations and the forward instant charge.
It should be a fluid motion, a different one for every weapon.
Right now the Predator gets stuck or staggered in his own attacks, you have to wait for the animation to finish in order to be able to move again.

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