PREDATOR NEEDS A NERF!
haha, just kidding. Well, in part, today I want to talk not so much about nerfs and buffs as about the digital part of the game, now that the main problem of the confrontation has been solved, we can think about the options that are necessary for both sides. I’ll start with the perks.
Just want to touch on a huge bag. It should provide MORE tricks, motion sensors and rockets for the hand launcher and fewer first aid kits, with traps all ok considering how weak they are.
With the new cloak, 4 first aid kits are too many even for scouts, there are pigs in the game in general and I wish I had to hunt them. I would reduce the number to 3.
Now there will be the most voluminous block. Yautja Bane, perk for NPC damage, fearless,down range, perks for resist, etc. should be removed from the game, and their numbers are built into all weapons / classes by default. In addition to “protecting the mask”, you can simply remove it from the game
he is not needed now. All these perks should be replaced by things that have a stronger effect on the gameplay and make it more varied. As it seems to me, now we need to move towards the principle “Each hunt is unique”, the developers need to make every effort to rework the perk system, I play more on the predator and will speak for him, FT players - I would gladly hear what options in the game are not enough for you, it seems to me that in the new realities you need tools for positional play and methods of local detection. I’ll talk about this below, but be prepared to correct me. In addition to Arrows, he will again whine about the cloak, Lord … as long as possible, well, your mother made you remove the “Death squad” tattoo that you stuffed along the penis, but why worry so much?
As for the predator, in addition to the very “isolation tool”, I want to see things in perks that would force FT to make decisions quickly and realize who exactly is playing against them. For example: I am a predator and I take a perk that adds additional spectra to my mask, now I can see, for example, a heartbeat, electroscan and traces, as the falconer did. For the FT, this means that they shouldn’t walk on the roads so that I don’t see their footprints behind the foliage, they shouldn’t be exhausted because I will see their heartbeat and that I can see their electronics, so I will potentially see their claymores. What are the claymores? More on this below.
Or an example from another category, I already proposed this perk for the falconer class, observing a specific FT player increases the damage of the next attack against this player up to 100%, a miss will result in the loss of the bonus, the indication of the perk is as simple as possible, a red diamond above his head, it will gradually turn green, for example, and when it blinks - you received the maximum bonus to damage against this player, miss - save everything again, hits - almost or fully one-shot, depends on the weapon. Therefore, if the FT see that the predator does not appear for a long time, perhaps he is watching you and accumulating a perk, it’s time to try to break the distance with him and hide from his eyes.
Or a perk that allows me to put marks for FT using the wheel of mimicry.
Devices.
An isolation tool, I won’t get tired of talking about it, a trap / whip / shenbao, something that will allow you to make a certain effort to drag the player out of the dense group.
Some kind of analogue of a sniper rifle for utilitarian purposes, poisoning / immobilization / stamina drain / blinding.
A folding shield, something like a buckler in a brace, you cannot beat when it is turned on, but the predator covers its face and a little upper torso with it.
More types of traps, snares, tree nets.
Hounds, literally a way to create a squad of NPCs several times per game, under the noise of which you could attack FT.
Now let’s move on to FT, it’s very difficult for me to speak for your perks, guys, I think I’m not experienced enough, but the perk ala “Sixth Sense”, warning you if you have a predator’s sight on you once every few seconds, it seems to me an interesting thing, but I want affect your devices.
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Motion sensor. Things that can be placed around the perimeter of the camp when a predator crosses this perimeter - a direction notification is received, but does not receive a mark directly to the predator, in return the predator does not receive information that its approach has been noticed.
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Claymores and stretch marks. A reckless hunter is a dead hunter, I want FT to be able to place mines and stretch marks, mines are better, they are easier to indicate, a detonation on this inflicts a predator in the about of 500 damage, 2 mines and some scout goes to heaven.
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Changing the UAV, now it just gives 1 scan, but I propose to make it so that it makes 2-3 circles and repeats its mark, the predator who knows the intervals will have time to carry out the attack, the careless hunter will receive 3 marks.
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Anti-cloak grenade. I believe that its radius should be doubled, but its damage should be removed if the predator is not in disguise. That is, okay, if a predator turns on camouflage in the field, it is electrocuted and takes damage, if it does not turn on camouflage, it does not receive damage.
Something like this. I believe that FT needs to improve their defensive functions.
So what do you think? It will be nice to read.