Predator Balancing

Current meta: In early stages any new Predator will be forced to play very aggresively and up close and personal against the fire team meaning we gotta sacrifice a good chunk of health to down one or to players max assuming you aren’t playing greedy, then time to use healing shot repeat the process mid-game and hope the squad doesn’t stick together so you can get free pick-offs because if they do it is practically impossible to kill all four members given how quickly they can assist downed teammates. Best of all the most viable predator for the current meta of the game is the Berserker for its tankiness yet new players don’t have access to him early. So in reality expert Predators will know that the long game is the only thing to do here, attack and chip away at the FT’s health slowly make them spend resources and healing items etc and maybe if you haven’t spend all of your own as the Yautja you can go all out before the chopper comes. This combined with the longer queue times its really frustrating so in my opinion I propose either of 2 things:

a) Make the predator significantly tougher by either giving him more healing shots or simply take way less bullet damage or

b) If Predator will remain mechanically the same which personally i wouldn’t prefer; enable a PVE training mode of some sort where players that just bought the game mainly for Predator (being honest here) can still get some fun out of the experience and truthfully get good at being Predator by honing their skills when they play so their waiting isn’t in vain.

P.S: no i didn’t mean private match and just go kill AI there’s no FT… I meant a full-blown offline mode where you can strategize and figure out how to best play as the Predator you have access to, while an AI Fire Team completes objectives and calls the chopper in real time so you can have the most realistic scenario to work with.