So what about this. Remove the Predator Classes. It’s just the Hunter.
Change/Buff the Perks to actually make a difference. I.E. the Impenetrable perk would bring the Hunter up to base lvl Zerker Damage Resistance, Fearless brings him to to base lvl Zerker Damage, etc.
Let the player create a “build” for his playstyle. Instead of trying to balance 3 different classes against the fireteam and all the perks. Just make the Predator the Predator and let the player’s build determine their playstyle.
Make all the armor and body types just cosmetic items that change the look, not the stats. You wouldn’t even have to change much here. Different armor styles would still be unlocked separately from the others.
This makes it easier for the Dev team to balance the game. Allows the perks to be a little more impactful, they can be stronger when they don’t have to be balanced across 3 classes. I.E. A Hunter with Impenetrable and Fearless is a good melee challenge while the Zerker is a little too strong.
You can still play a Zerker, you can still play a Scout. It’s just determined by your perks/playstyle/weapons election/cosmetics instead of being a separate class.
I’m sure Zerker mains will protest but guys, it could go a long way in helping balance the game and making it more fun for everyone.
Also wouldn’t have to effect those with the Jungle Hunter “class” as he’s not really different from the Hunter. He could be the only real “class” separate form the others.
EDIT: Part of the reason I think this is the way to go is because I feel the Hunter is probably the most balanced of the 3 Preds right now. He seems to be in a really good place. Obviously there are still changes that need to be made but I think the Hunter is solid. Effective and fair. Balancing the game around him would be the easiest way to ensure a more level playing field while still giving the edge to the Pred, especially if the perks become more impactful.

