Predator classes untold specs

There is no ingame desription that some classes of preds have built in perks. Lets share what we know. Ill start:

  1. scout class rpedator has unlimited heat vision
  2. hunter class has unlimited cloak
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Correct but only if you will apply reservs and light bender perk. Also City Hunter has this. I was doing some testing lately and found out this:

With Modified reservs and larger cell perks City Hunter can shoot 17 uncharged plasma caster shoots while cloaked before energy overload. Jungle Hunter (or hunter class) can do 15 under the same cirrcumstances. Scout class can only do 11. This means energy intake by every class is diffrent

3 Likes

Also need confirmation that there are 2 classes: bers and sam has different than oher classes paraemters of melee dmg and melee resist

Wait jungle hunter can do 15???

Isn’t JH basically same class as hunter lol?

They are, he said both JH and hunter do 15

I did not tested hunter class yet… in fact, give me a minute…

EDIT - Yup, hunter class shoots 15 times with uncharged and cloaked, provideing you have those two perks. Strange to see hunter being more efficiant with energy than scout…

I’ve acctually assumed that’s the case, quz they are supose to be the same XD Just tested it on Hunter and yes, he also shoots 15

Shit then never mind I stand corrected.

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Shit i missread about city hunter XD

thought he said jungle hunter

Also Can someone tell me how does jungle hunter get infinite energy lmao?

for cloak that is… i know vision is easy i guess?

Altho i think all preds should have at least one infinite ability, except the zerk class which is obvious he sacrifices melee damage and resistance due to having less stealthy approach lol…

Either way i think scout should have like both infinite ability on vision and cloak at the same time.

Hunter/Jungle hunter should have infinite cloak or vision but used once per a time.

Right, so…

You need to have modifide reserves and light bender perks - this also works for Hunter class and City Hunter

Yup! Already in game, you need three perks for that : modifide reserves light bender and heat vision

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Talking about without the perks, lmao

This should have been a thing at least for one of ability… without the perks… with a perk it will allow both cloak and vision being infinite.

Scout has a zero cool down leap.

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I always run heated, light bender and it used to be modified reserve but I had recently changed to impenetrable. With jungle hunter you can stay cloaked and thermal for quite a while. I never noticed it as much with city hunter but those are the two classes I mostly use. I keep wanting to try scout out but the low health just didn’t float my boat

2 Likes

True, but let’s be real here you know its true that all of us who like to play predator we would like both cloak and vision to last longer than it is now… maybe by like 10 seconds more lmao… or 20

After all i don’t think this can be harmful if you ask me?

And also its upto fireteam to end the mission not the predator, predator’s objective is to hunt.

With modified reserve all I done was wait until the fireteam left the area or I was out of view and let it recharge. I thought it was OK with how long it lasted but when I ran that perk load out on samarai it would empty within 40 seconds. Needless to say I don’t use that class at all. It’s rare I use the plasma caster so that let’s you stealth alot longer

Depends i only use plasma caster if you ask me lol… everything else sucks and is destroyable… or is just too powerful lmao…

I assume zerk got a 15-20% bonus, given it was 10% pre patch.
Need testing for samurai and alpha tho

Scout- idek
Hunter- I’d assume none
Elder- more energy
Zerk- more damage
Samurai- more damage
Alpha- little passive damage resistance(I think)
Scout- I’d assume better heat vision cuh you said
And hunter is very equally based so I assume no passives on him