----->Predator dogs from 2010 film (Predators):
•Low health about 150 (same as fireteam scout).
•Very fast at running like able to run faster than a scout class with double time.
•They do very fast charge attacks then rotate around like a shark or a destrier horse when carrying knights.
•Dps orientated 15 per bite and a bleeding effect.
•Spawns about 8 after normal missions, fireteam complete. (Help slow down fireteam)
---->Predator dogs from 2018 film (The Predator):
•High health about 800 or more.
•Same damage as bear traps or a little more but it’s main focus is to bite fireteam players on the leg or arm, unable to move until F.t. break free. They’re a mobile version of the bear traps.
•Only way to quickly help a fireteam member break free is by shooting it. Body shots take longer to force the beast off an ally.
•Once shot in the head during critical health, they temporarily aid fireteam members to attack Ai or self sacrifice to eat thrown Stargazer/Guerilla Force’s grenades.
•Spawn 2 or 3 during last mission and during exfil
–Small details to make more immersion:
•Before they spawn in the players Predator gives out a whistle that fireteam can hear to add some sense of scary, oh no moment x’D
•Predator player can press down on D pad to call the dogs away by saying, “Over here, over here.” In a scratchy digital way.
Not all of these were my idea so this person should add on to em too if they want @Aihrui