def say, the problem with the predator on foot he sounds like a charging tyrannosaurus in Jurassic Park chasing Jeff Goldblum like a mad man on a Black Friday sale. so the only way to be silent is to climb the trees but another problem with that lies there is, the cloak is terrible and when predkouring the branches look like damn spring boards at your local public swimming pool, easy pickings with snipers and ranged assault rifles.
I think the fireteams is actually well balanced, ppl hate the butterknife parry and want it removed. I say keep the parry but when you parry it breaks their knife and if they parry again using whatever weapon they currently using gets damaged to.
either the predator needs to have better cloaking or have those crater sounding induced footsteps removed, the predator alone makes enough vocal sounds to be given away. FT missions need to be longer and more complex, there has to be parts in the mission that requires the FT to split up into 2 groups to complete an objective, so 2 members are on team alpha and 2 members are on team beta and they need to go follow their respective objectives… or another remedy is all pred classes need more energy and stop the bow from being torque charged and vibrating, why? why is your bow vibrating like a dildo but yet you can parry a fully pledged predators strength of attack with a butter knife with no repercussions. you should have your bow torqued as long as you like without the charge allow it to be torqued for a few seconds makes no damn sense.
other then the poor mechanics of the weapon tab and no kind bindings for the prred for each weapon why nor?, and the boar glitch, they either spawn in on part of the map like a herd rather instead of being scattered across the map or you to kill them and they vanish or you kill them their corpse rattles like some dragonballz induced on tcp character and flings across the map or disappears.
Scout needs a full 2 bar health stat not 1 and a bit.
- better missions that require FT to split, and missions take longer
- better energy and cloaking for the pred, or remove the hard thumping footsteps (its a stealth game snd the pred announces himself like your uncle bob at an xmas party.
- no charging effect for bow but still required to torque it for better strength
- more challenging ai for FT seeming they have large source of medical supplies
5.plasma cannon should have automatic lock system but removes 90% energy at full charge
6.performing wristlbade melee’s should not be breaking you out of cloak
7 better god damn boars spread across the maps.
8.charging a predator with your also means one stab only and you lost the knife or reduce its damaged I have completely John rambo’d a full charging pred just knife slashes an parrying as a predator can’t handle when your strafe vs back paddling.
but this is my 2 cents guys don’t hate me I’m just speaking my 2cents to help even the odds in general, being FT your gonna win 80% of the time.
Scout has to be my most fav class, he has the best energy mechanic and recharges faster then a Duracell battery bunny can put a smile on its face.
love to hear your thoughts please excuse my long post brothers and sisters.