I think the BIGGEST changes that NEED to come are game balancing, improved game performance, and extra game modes and maps.
[Game Balancing]
Fireteam:
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(Ping system) — It’s fine with waypoints but when the Predator is found and marked, the ping holds an icon on the Predator that TRACKS and can be seen through ANYTHING. THIS NEEEDS to GO !!! I cannot count how many times I’ve been lit up like a U.S. Marine on D-Day soon as one player spots me climbing trees or moving through brush. Information like this makes it VERY DIFFICULT to go for range attacks as the Predator and cloak is almost useless if one Fireteam member has good eyes. I would prefer the ping system to be kept, and that has timer so it can’t be spammed ever second and for players to USE THEIR MICS to COMMUNICATE. I love it when I play and talk to my Fireteam to where the Predator can hear, and I like as well when I play Predator. It adds so much immersion and teamwork to the game which is VITAL to keep an active community and to make friends.
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(Weapon Damage) ---- I can easily lose half of my health as a Hunter class with Height Advantage and Impenetrable equipped to one player who is NOT head-shotting but rather body-shotting me at 40m-60m out in seconds soon as I get spotted. I’m mainly talking about the Hammerhead (M16) rifle with the grenade launcher. This DLC weapon LITERALLY screams PAY-TO-WIN as it has high DPS and good accuracy and of course a grenade launcher. It SHREDS the Berserker Predator’s health even with Impenetrable on !!! It NEEDS to be nerfed honestly. Also, shotguns have IMPRESSIVE range and make SMGs and Pistols pointless. You have plenty of ammo, plenty of range, plenty of DPS. If you don’t run a shotty as your secondary, people will notice your the NEW player. It’s part of the meta.
Also the range damage values need to be changed for weapons like shottys as mentioned but also assault rifles and MGs, not by much but just enough to where the Sniper Rifles, DMRs, SMGs, and Pistols have more of a purpose to them. Every pro player on a Fireteam runs an automatic rifle and a shotty since it’s the meta. There shouldn’t be a meta like this, this isn’t Call of Duty: Fireteam Hunting Grounds. -
(Classes) — Another big issue, the only viable classes seem to be the Support class, Assault class, and the best being the Dutch 2025 (Assault but BETTER). Scout and Recon don’t really offer anything in performance and honestly a whole team of Dutches or Assaults are REALLY difficult to deal with when they have OWLF and Body Armor. They become tanks to the Predator and AI’s like no other. The Support class needs less speed and less gear since it’s LITERALLY a HEAVY MULTI-PLATE KEVLAR suit. In real life, you can’t even really run with that thing on, how come someone can cross 100 ft with one full bar!!! The Assault class needs less stamina and speed as well. My first 10 games I beat the Predator simply by rushing the objectives to where the Predator got desperate and had to go close in on the Chopper Extraction. The Dutch class will be the same as Assault (nerfed) but just bumped up a little bit in health, stamina, and speed like in the game already.
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(Map Resources) — Please for the love of God let there be LESS med kits !!! I can win a game with a good Fireteam without using syringes or med kits (player dropped) by just finding them on the map. Once you know the map and where the med kits spawn, healing NEVER becomes an issue. Let players actually UTILIZE syringes and med kits !!! Let them USE their perks to their FULL potential. I mean it’s already OP enough you can call Reinforcements, and the players respawn fully geared like nothing happened. Yes, I know Predators can destroy med cases and ammo crates, but I’m not gonna waste 2-3 minutes jumping around the map destroying several cases when it takes only 3 minutes or less to clear one region as a Fireteam. Predators NEED to be aggressive from the get-go and apply DPS. The objectives and AI are WAY TOO EASY !!!
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(Reinforcement Call) — Please increase the timer by at least another 15 seconds or so. Once you realize one member ran off and are calling for backup, it’s already too late when you arrive. There should be a small window for opportunity to where the players have to actually defend for their lives and NOT just stand there nonchalant.
Predator:
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(Weapon Damage) — Handheld Plasma Gun could use a little buff but other than that, every thing seems pretty good as it is. The skill gap is still there in terms of using the disc, yautja bow, combistick, etc. ( [UPDATE]: New Patch fix today has addressed this and increased the damage. Thank you Ilfonic! )
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(Classes) — Scout class should have a 10% ranged weapon damage boost since the Berserker class gets a 10% melee weapon damage boost and plus the Scout is REALLY squishy in terms of health so I don’t see why not.
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(Game Match Time) — Honestly… the matches rather run quick. A good Fireteam can get a match done in several minutes, hell maybe less if the Predator dies. The match time should be 10 minutes instead of 15 since the AI’s are borderline easy and no threat and the objectives are easy and done in a couple minutes. Let time be an ACTUAL concern for the Fireteam.
[Game Performance]
Self explanatory, the game needs to be better optimized. The game doesn’t seem that demanding since the graphics are sub-par and the maps are small and it’s DEFINITELY NOT CPU intensive either. I can go from playing 125 FPS then 80 FPS and then down to 45 FPS… like how lol. These aren’t stutters btw.
[New Game Modes and Maps]
The game is getting old quick with one game mode, and if the developers want to keep their audience, I HIGHLY suggest they start working fast on a new game mode. We DESPERATELY need a game mode where there are more Predators like 2-3 and a Fireteam squad of like 10-12 to make things more chaotic and interesting. Predator Deathmatch would be another great idea where Predators can face each other like a 1v1, 2v2, and 3v3. Another idea would be a Kill Confirmed game mode where 2 Predators compete to get the most kills in a certain amount of time, and the Predator with the most points will win.
The maps are all the same and look the same. We need maps where it’s more urban or even temple-like but a lot of verticality obviously. I understand there is a theme to the game, but it isn’t canon to the original movie and this is just multiplayer. The options are unlimited and the gameplay is there. I suggest the dev team to listen to the fans and go with it.
Overall, the game has A LOT of potential but these issues need to be addressed. I still see AVP (2010) as a better game than this in terms of graphics, story (Wait there is no story in Predator: Hunting Grounds), multiplayer, gameplay, etc. Again keep in mind, the AVP game came out in 2010 !! If this is supposed to be a multiplayer only game, then there should be NO reason why it has ONE game mode and basically ONE map with different variations.