Yo cant you still look the numbers of gauntlet on files?
Predator: Hunting Grounds, Stat Values & Guide (Archive)
I can, was too lazy
I made steak/eggs and watched porn instead
It has its own melee animation, is a melee weapon which sencondary being ranged
Aaaaaaaa
I guess I was wondering if it still functions as a “hand” in game, apart from the other animations.
Watch
Jotun: Extracted Stats (Patch 3.6.0)
Note: Just for reference, probably mismatches actual ingame results

SpaceFish/Content/DLC_Release/FU_25/Data/CD_Predator_Jotun.uasset
Properties.MaxEnergy: 1500.0
Properties.EnergyRegenPerSecond: 130.0
Properties.MaxBeamSwitchDistance: 3400.0
Properties.PredkourSpeedModifier: 1.02
Properties.Health: 1600.0
Properties.Stamina: 32.0
Properties.StaminaRecoveryRate: 5.0
Properties.ExhaustionDuration: 0.9
Properties.DownedHealth: 1450.0
Properties.MaxGearWeight: 8
Properties.MaxPerkPoints: 15
Properties.SpeedModifier: 0.98
Properties.MeleeDamageMultiplier: 1.2
Properties.MeleeAttackStaminaRegenMultiplier: 0.45
Properties.ClassHealthStat: 1.0
Properties.ClassStaminaStat: 1.0
Properties.ClassSpeedStat: 0.74
Properties.ClassGearStat: 0.25
Jotun Wrist Blade Paramters
SpaceFish/Content/Weapon/Definitions/Predator/WristBlades/WD_Predator_WristBlades_Base.uasset
bCooked: True
Properties.SwitchingDesirability: 1000
Properties.bQuickUseOnly: True
Properties.bShouldSkipUnequipOnQuickUse: True
Properties.FastUnequipMultiplier: 1.0
Properties.AllowEquipInterruptTime: 0.2
Properties.bMeleeOnly: True
Properties.bShouldLeaveSlashMark: True
Properties.bShowAmmoCount: False
Properties.bAlwaysInInventory: True
Properties.bCanPerformStealthKill: True
Properties.DefaultStealthKillInfo.DurationMultiple: 0.8
Properties.DefaultStealthKillInfo.MoveAllowedMultiple: 0.8
Here’s the wristblades, what the fuck they doin with all these parameters lmao
Shock Gauntlet

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet.uasset
Properties.bAllowEquipOnEmpty: True
Properties.bSkipUnequipOnEmpty: True
Properties.ReloadMovementMultiplier: 0.7
Properties.ReticleSwitcherIndex: 3
Properties.ParryStaminaMultiplier: 1.1
Properties.bCanPerformStealthKill: False
Shock Gauntlet: Melee attack 1
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_01.uasset
Properties.Attackdamage: 60.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bCanBeParried: True
Properties.MinPlayRatio: 0.45
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15
Shock Gauntlet: Melee attack 2
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_02.uasset
Properties.Attackdamage: 70.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bCanBeParried: True
Properties.MinPlayRatio: 0.55
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15
Shock Gauntlet: Melee attack 3
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_03.uasset
Properties.Attackdamage: 90.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15
Shock Gauntlet: Input Combo
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_MeleeCombo_01.uasset
Properties.InputCooldown: 0.1
Properties.AttackQueueingCooldown: 0.8
Shock Gauntlet: Fire Cone
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_FireCone.uasset
Properties.LaunchForceVertical: 1500.0
Properties.ConeHeight: 1000.0
Properties.ConeHalfAngle: 50.0
Properties.BaseDamage: 30.0
Properties.RateOfFire: 20
Properties.FiringDelay: 0.3
Shock Gauntlet: Gauntlet Land
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/SE_Stun_Gauntlet_Land.uasset
Properties.MaximumEarRingingRange: 2000.0
Properties.MaximumBlindRange: 2000.0
Properties.EffectLifetime: 2.0
Properties.MaximumDistance: 2000.0
Shock Gauntlet: Gauntlet Launch
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/SE_Stun_Gauntlet_Launch.uasset
Properties.MaximumEarRingingRange: 2000.0
Properties.bUseBlindnessDistanceFalloff: True
Properties.MaximumBlindRange: 2000.0
Properties.MinimumBlindDuration: 5.0
Properties.MaximumBlindDuration: 14.0
Properties.EffectLifetime: 2.0
Properties.MaximumDistance: 2000.0
There’s a weirdly named file named DT_Gauntlet, probably the push
I love all these undefined stats we can do literally nothing with
Lol what, some implementation problems?

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet.uasset
vs
SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet_Jotun02.uasset
I extracted these with a tool I made for stat extraction, I get lazy lmao
@SkooLBoY_SkePtiK @Samhain13 or anyone could probably do ingame results
I sifted through and removed things like offsets

thanks beer
Probably should double check because stats might not add up, it’s just the extracted parameters
@SkooLBoY_SkePtiK @BeerWarrior66 can we just do a complete remake of all the individual predator class stats for 2026
cloak and thermal makes noise for the players? (apart from activation of cloak)
only predator that stopped was city hunter and that’s because harrigan was the GOAT
i can invite u
I’ve been considering it. I could use the game file stats and figure out the conversions for the tested stats and maybe even reformat the stats into a table for easier comparison between classes.
This would be a helpful thing. A lot of newbies keep asking about stats and shit on discords and its nice to have a concise and detailed place to send them to for proper info, since they still believe the in-game stat bars to be accurate
Relative to each other, the stats on this page are accurate. They just have a different scale. My stats versus the stats from the code is similar to comparing Celsius and Fahrenheit.
Big project, I have some tools to help with this, the checklist is a large undertaking
Plus I think we have a few messages about this, but I forget how many details are actually known about parameter data
I started a thread I’ll finish it when I get home, but I found a way to get speed values
We need a calculator for pretty much any value because the amount of things to manually calculate is prone to failure, I’ll send anyone $5 if they remembered every single problem we had when trying to breakdown the problems over the past 2 years lmao
Also the conversion is not that bad for distances and tare values






