Predator: Hunting Grounds, Stat Values & Guide (Archive)

Yo cant you still look the numbers of gauntlet on files?

I can, was too lazy

I made steak/eggs and watched porn instead

It has its own melee animation, is a melee weapon which sencondary being ranged

Aaaaaaaa

I guess I was wondering if it still functions as a “hand” in game, apart from the other animations.

Watch

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So it has a hand…,


But…

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Jotun: Extracted Stats (Patch 3.6.0)

Note: Just for reference, probably mismatches actual ingame results

Icon_Class_Jotun


SpaceFish/Content/DLC_Release/FU_25/Data/CD_Predator_Jotun.uasset

Properties.MaxEnergy: 1500.0
Properties.EnergyRegenPerSecond: 130.0
Properties.MaxBeamSwitchDistance: 3400.0
Properties.PredkourSpeedModifier: 1.02
Properties.Health: 1600.0
Properties.Stamina: 32.0
Properties.StaminaRecoveryRate: 5.0
Properties.ExhaustionDuration: 0.9
Properties.DownedHealth: 1450.0
Properties.MaxGearWeight: 8
Properties.MaxPerkPoints: 15
Properties.SpeedModifier: 0.98
Properties.MeleeDamageMultiplier: 1.2
Properties.MeleeAttackStaminaRegenMultiplier: 0.45
Properties.ClassHealthStat: 1.0
Properties.ClassStaminaStat: 1.0
Properties.ClassSpeedStat: 0.74
Properties.ClassGearStat: 0.25

Jotun Wrist Blade Paramters

SpaceFish/Content/Weapon/Definitions/Predator/WristBlades/WD_Predator_WristBlades_Base.uasset

bCooked: True
Properties.SwitchingDesirability: 1000
Properties.bQuickUseOnly: True
Properties.bShouldSkipUnequipOnQuickUse: True
Properties.FastUnequipMultiplier: 1.0
Properties.AllowEquipInterruptTime: 0.2
Properties.bMeleeOnly: True
Properties.bShouldLeaveSlashMark: True
Properties.bShowAmmoCount: False
Properties.bAlwaysInInventory: True
Properties.bCanPerformStealthKill: True
Properties.DefaultStealthKillInfo.DurationMultiple: 0.8
Properties.DefaultStealthKillInfo.MoveAllowedMultiple: 0.8

Here’s the wristblades, what the fuck they doin with all these parameters lmao


Shock Gauntlet

Img_P_Icon_ShockGuantlet

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet.uasset

Properties.bAllowEquipOnEmpty: True
Properties.bSkipUnequipOnEmpty: True
Properties.ReloadMovementMultiplier: 0.7
Properties.ReticleSwitcherIndex: 3
Properties.ParryStaminaMultiplier: 1.1
Properties.bCanPerformStealthKill: False

Shock Gauntlet: Melee attack 1

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_01.uasset

Properties.Attackdamage: 60.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bCanBeParried: True
Properties.MinPlayRatio: 0.45
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15

Shock Gauntlet: Melee attack 2

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_02.uasset

Properties.Attackdamage: 70.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bCanBeParried: True
Properties.MinPlayRatio: 0.55
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15

Shock Gauntlet: Melee attack 3

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_Melee_03.uasset

Properties.Attackdamage: 90.0
Properties.AttackSplashDamageMultiple: 0.8
Properties.bMultiCharacterHitAttacks: True
Properties.AttackRange: 200.0
Properties.SoftMinimumAttackRange: 50.0
Properties.AttackArcDegrees: 70.0
Properties.CloseProximityTargetRange: 160.0
Properties.bAlignToCamera: True
Properties.bAutoAlign: True
Properties.AutoAlignDistance: 500.0
Properties.MaxAutoAlignDistance: 100.0
Properties.bAutoApproach: True
Properties.AutoApproachDistance: 500.0
Properties.AutoApproachTime: 0.3
Properties.MaxDeviation: 750.0
Properties.MaxAlignDeviation: 60.0
Properties.bCanInterruptRootMotion: True
Properties.RootMotionInterruptBlendOutTime: 0.25
Properties.MoveRotationAllowedTime: 0.3
Properties.OverrideMovementRotationTime: 0.5
Properties.bOnPress: True
Properties.PredictiveTargetLocationScalar: 0.15

Shock Gauntlet: Input Combo

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_MeleeCombo_01.uasset

Properties.InputCooldown: 0.1
Properties.AttackQueueingCooldown: 0.8

Shock Gauntlet: Fire Cone

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/Pred_ShockGauntlet_FireCone.uasset

Properties.LaunchForceVertical: 1500.0
Properties.ConeHeight: 1000.0
Properties.ConeHalfAngle: 50.0
Properties.BaseDamage: 30.0
Properties.RateOfFire: 20
Properties.FiringDelay: 0.3

Shock Gauntlet: Gauntlet Land

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/SE_Stun_Gauntlet_Land.uasset

Properties.MaximumEarRingingRange: 2000.0
Properties.MaximumBlindRange: 2000.0
Properties.EffectLifetime: 2.0
Properties.MaximumDistance: 2000.0

Shock Gauntlet: Gauntlet Launch

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/SE_Stun_Gauntlet_Launch.uasset

Properties.MaximumEarRingingRange: 2000.0
Properties.bUseBlindnessDistanceFalloff: True
Properties.MaximumBlindRange: 2000.0
Properties.MinimumBlindDuration: 5.0
Properties.MaximumBlindDuration: 14.0
Properties.EffectLifetime: 2.0
Properties.MaximumDistance: 2000.0

There’s a weirdly named file named DT_Gauntlet, probably the push

I love all these undefined stats we can do literally nothing with


Lol what, some implementation problems?

f

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet.uasset

vs

SpaceFish/Content/DLC_Release/FU_25/Weapon/Shock_Gauntlet/WD_Predator_Shock_Gauntlet_Jotun02.uasset


I extracted these with a tool I made for stat extraction, I get lazy lmao

@SkooLBoY_SkePtiK @Samhain13 or anyone could probably do ingame results


I sifted through and removed things like offsets

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Scary Movie 2 Characters

thanks beer

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Probably should double check because stats might not add up, it’s just the extracted parameters

@SkooLBoY_SkePtiK @BeerWarrior66 can we just do a complete remake of all the individual predator class stats for 2026

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cloak and thermal makes noise for the players? (apart from activation of cloak)

only predator that stopped was city hunter and that’s because harrigan was the GOAT

i can invite u

I’ve been considering it. I could use the game file stats and figure out the conversions for the tested stats and maybe even reformat the stats into a table for easier comparison between classes.

This would be a helpful thing. A lot of newbies keep asking about stats and shit on discords and its nice to have a concise and detailed place to send them to for proper info, since they still believe the in-game stat bars to be accurate

Relative to each other, the stats on this page are accurate. They just have a different scale. My stats versus the stats from the code is similar to comparing Celsius and Fahrenheit.

Big project, I have some tools to help with this, the checklist is a large undertaking

Plus I think we have a few messages about this, but I forget how many details are actually known about parameter data

I started a thread I’ll finish it when I get home, but I found a way to get speed values

We need a calculator for pretty much any value because the amount of things to manually calculate is prone to failure, I’ll send anyone $5 if they remembered every single problem we had when trying to breakdown the problems over the past 2 years lmao

Also the conversion is not that bad for distances and tare values

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@SkooLBoY_SkePtiK