The basic character stats seemingly are ok, I haven’t done shit myself this patch really
The reductions and multipliers are not ok the consider by themselves, personally I think Jelou is right in the case by case statistics but as a final calculation it doesn’t fully translate and for now it’s better to just take note that the additional modifiers to damage exist in processing of final output but not by themselves provide no actual benefit to know
I think some values are not fully identified through float multiplier/addition, hierarchy as far as seeing the full sequence similar to writing out math equations for example and also there might be an issues with tare value which entails that a adjustable parameter that has a lower value range is referencing and adjusting a higher set of variables like 0-1 parameter is maybe adjust something 0.0 - 100.0
I’m not sure if I’ll be able to do anything for a while but I think spec info is good, basic character stats are good