Predator: Hunting Grounds, Stat Values & Guide (Archive)

Oh ok

My thought process was it would help make fireteam use more bullets to eventually get the kills in for predator

Added Feral stats

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I got some interesting results so far. Berserker still had nearly 5 min of recharge time, but Scar only had about 3 min 20 seconds. But Impatient reduced berserkerā€™s recharge time to only 2 min 20 seconds. Different predators might have different recharge times. šŸ¤·ā€ā™‚ļø

So what is the situation with Impatience?
Each Predator now has different time limits?

Weird

The classes I use habe it at around 3 mins it seems

@Samhain13
Is it true they nerfed Celticā€™s health too?

didnt test that, or notice

No, it is still 1350.

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It seems to only be Berserker. Every other class Iā€™ve tested now has 3 min 20 second second wind with impatient bringing that down to 2 min 20 seconds.

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Lol as if zerkie wasnt worse already

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I donā€™t think thereā€™s ever been a dev team so out of touch with their game as Illfonic is with PHG. This is unreal

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Yea I thought predators finally got good buffs with the armor feature. But after hearing about all these shadow nerfs, its likeā€¦ Why???

its not that good, they only take one more sniper shot on body and their weapons are nerfed

Thatā€™s really just a problem with the sawz50. They should reverse the damage nerfs on the QR-4, G-ROW, and AR-W and buff the range on the GOSL and QR-4, then reduce the damage of the SAWZ-50 by 20%. After all of those changes, most weapons will be weak enough to give the predator a chance while still each having there own effective niche to fit a chosen play style.

But the fact that the base damage of the SAWZ50 is 252 while the highest damaging Shotgun is 246 at point blank range should be clear as day that the SAWZ50 is way too powerful.

@Doom

6 Likes

does anyone have the stats for the new speargun ?

120 base damage

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Perk for FT:brown shorts

I canā€™t entirely agree.

Sawz doesnā€™t need further damage nerfs. It should be a high-risk, high-reward rifle. 7 shots to the body for the kill is fine. The only problem I currently see with this gun is that it can knock your mask off in 2 shots. I would simply limit the amount to one per lobby.

The current problem is that people use tanky classes that simply canā€™t be killed like Dante. Imho pred should not be able to tank multiple fireteam shooting at him at the same time.

Buff the damage of the ranged weapons for pred and nerf tanky characters and perks that make them tanky, like thick skin. Remove or nerf the tracker, FM spec and the passive damage reduction for support.

3 Likes

Thank you for the stats!

1 Like