True, but as far as every predator I tested, it seems to have been a blanket change to all predator classes, on top of any damage resistances a class may have already had.
Predator: Hunting Grounds, Stat Values & Guide (Archive)
i mean they can take a little more on body dmg, but its more on head dmg, you do 2 headshots with sawz the pred will be left with less hp than before patch
the saw-z has always been a problem. more so when the assault bullet damage passive and specializations were introduced.
Even when is just 1 player. When thereās more than that is just almost impossible. If they wont nerf the damage, at least nerf the scopes and force the 10X.
Iād say pred armor needs to go higher. Like, how the fuck an AI can take 2 saw-z shots in the head and pred loses its mask and half the HP? Makes no sense.
I still think it would be really good for Melee to add a blanket 20% Damage reduction while sprinting for all predators, just like FT Scout and Dante, and this would be on top of the new part damage modifiers.
It would also help with repositioning and escaping in second wind, but I donāt think it would be over powered at all, because it really wouldnāt help with range attacks, and it wouldnāt apply while actively melee attacking or claiming.
Yeah ik I was just asking because it does deal 15 impact damage.
I get it, but if it did, itās 10%.
So, 15 x 1.1 =
16.5
Itās just not really enough to make a big Gameplay difference.
Downrange is mostly for hitting thresholds, like getting 1 shots downs with the plasma caster and disk, but usually needs to be paired with Fervent, Analytic, Stalker, or Assassin.
Assassin works on ranged attacks? Are you sure?
ā¦I feel like if anyone here is āsureā about how things work in the game, its himā¦js
Yes. But they have to be facing away. Itās a 180 degree effect. If youāre anywhere 180 degrees behind your target, all attacks are increased by 20%.
I wish there were games stating correct item/perk stats in the menus. Seems like this is a thing of the past.
Yes.
Oh ik I was just asking if got boosted at all not because I thought it would be a good combo, thatās why Iām still using the bow because the DMG boost for the plasma pistol is so low since itās split into 3 projectiles even though it does more DMG than the bow without charged shots.
Well itās a threshold thing. So, 54 Damage could 3 hit knockdown a Support with Downrange, but not without.
54 x 3 = 162
162 x 1.1 = 178
With the netgun itās much less consequential, because your not really going to get many knockdowns on netgun damage alone.
Any changes to the pred slam in the new patch/hotfix?
funny of you to ask cus i did minor testing other day and it seems vary for no reason, like between 84-86 base dmg, dmg incresses with downrange or analytic
i wonder if certain classes can do different slam dmg, but feels too lazy to test every single one
Thank for the testing. Itās not that significant I suppose. The damage is ok, but if the time to recover still gets you melted, itās not a useful tool.
you can use vs blooded fts, since you know their hp is low and the slam will down them, lower number, 1v1 or 1v2
True, but kinda situational. Other options come to mind faster
In the beginning, I tested the damage the originals, but got lazy.
In general I think it was less damage for weaker predators and more damage for stronger predators.
Yeah. Thatās why slam is mostly useless.