okay so: with amazon ghost and fearless equipped, a full primary attack combo with the hook does 117 damage in total if you recloak after each successful hit
lets hope my math is up to scratch lol
okay so: with amazon ghost and fearless equipped, a full primary attack combo with the hook does 117 damage in total if you recloak after each successful hit
lets hope my math is up to scratch lol
you wont be able to do all light attacks in a row cloaked, you decloak after first
Just do the thing where you spam cloak to cloak/decloak rapidly to continuously activate Ghost. It sounds annoying with all the beeps and fuzzes and shits but it works, and thats what matters.
oh yeah. forgot the cloak resets combos, damn it.
just did the math comparing battle axe to hook. hook is superior in terms of secondary attacks.
HOOK SECONDARY ATTACK WITH AMAZON GHOST + FEARLESS
127.89 damage upon successful hit.
BATTLE AXE SECONDARY ATTACK WITH AMAZON GHOST + FEARLESS
103.2 damage upon successful hit, including bleeding effect. actual hit deals 88.2 damage, but bleed effect over 7 seconds deals additional 15 damage
in conclusion: if you want to rely more on secondary attacks with this build, hook is the way to go.
but do keep in mind that the predators melee weapon tracking is horrible, and landing secondary attacks is unlikely. illfonic stinks
I use the hook secondary almost exclusively, primary is too weak for the burst damage needed
multipliers stack, actual damage buff is 1.53
1.07 x 1.3 x 1.1 = 1.53
Also I think the sickle is still more effective than the hook. I’ve lost a handful of matches in solo queue to Amazon ghost fearless. Takes 2 hits to take all my HP, and I run assault thickskin with owlf
nobody would play this gun anymore if that would happen, totaly useless against good preds
Truth. Realism goes out the window when you have alien species of any sort in a game.
The sniper arms should still be difficult to use unless you choose a sniper class or have sniper passives and perks like the one for less recoil.
I’ve completed testing all the Slam damage values.
Slam Damage
Predator | Slam dmg |
---|---|
Scout | 90 |
Alpha | 89 |
Hunter | 95 |
Elder | 99 |
Valkyrie | 95 |
City | 98 |
Berserker | 98 |
Viking | 98 |
Samurai | 95 |
Falconer | 91 |
Mr Black | 98 |
Emissary | 89 |
Amazon | 94 |
Pirate | 99 |
Wolf | 99 |
Bionic | 99 |
Celtic | 93 |
Scar | 99 |
Chopper | 88 |
Exile | 91 |
Cleo | 99 |
Feral | 96 |
25% less dmg
2 snipers limit per ft
decreased handling(speed) or keep similar
thats it
Is that all without downrange or other dmg buffs?
you can’t limit the amount of snipers in a match. they would have to restructure the whole loadout mechanic, plus you can always find one in weapon crates
I say make it do 15-25% more damage than the 7EN and call it a day. 4 7EN’s are not nearly as problematic as 2 SAW-Z. As of right now, the SAW-Z does almost twice the damage of the 7EN. It’s moronic.
Base damage (not taking in consideration armor, damage type modifiers, etc)
ABR-Z = 70
7EN = 166
SAW-Z = 294
Yes. Base damage.
Consider slam as ranged damage for perk and specialization modifiers.
did you pay any attention to how far away the fireteam member was from you? just wondering if even the slightest change in like say, 6 inches, could change the amount of damage received.
I mean if they nerf bow then they should nerf saw. Also how hard would it be to add zoom on the bow?
Pred bio helmet had zoom on avp99.
Yes. Tested on a flat surface. Distance doesn’t matter. On uneven terrain it’s easy for surfaces to block full damage.
Wooooooow
you figured it out yourself that the weaker ones have a weaker attack and the stronger ones have stronger ones
🤣🤣🤣🤣🤣🤣🤣🤣🤣 OMG!!!