Interesting. How does the drone work? I’m currently working, so I can’t try any DLC until later tonight.
Predator: Hunting Grounds, Stat Values & Guide (Archive)
it insta scans the ft, not sure about the range, but it will give all the red icon on their heads close by
but sometimes it went off and on, maybe little bugged
i will post vids of it
Cool. Thanks for the info. I’ll be waiting for that video.
If the Drone doesn’t get nerf, it might become a must have gear.
It seems like a waste to me. The diamonds don’t stay long and the range doesn’t seem great
You’re a masochist Sam, your second video made me cry.
not so much that you complained about combi stick not hitting or the drone not picking them up thats a skill or elevation issue, but you…you foul soul sucking killer! you dont care about your victims. You’re just a terrible serial killer with no heart!
the combi been like going right through fts lately and no damage, you hit the shoot but it doesnt register damage and then it gets stuck in places you cant get it back too
predator gameplay is atm in one of the shittest moments since 2020
most weapons are shit, night, high ping prevents using only good pred weapon which is disk, cursed devs
Overall, besides energy capacity and regen, Witch Predator is alright
Hp is shit
Ironic right as you said that I learned just that this match
I think the drones would be better if it was infinite usages and instead given a cool down when to be able to be used again. Similar to target isolation but not as long of a cool down? At least for the last drone available.
so Scout-Berzerker… best melee without much Cloak…
“ExhaustionDuration”: 0.9 though
Well, Berserker has +10% melee…
+15% Viking, Cleopatra
+13% Exalted
+12% Emissary
+10% BERSERKER, Mr. Black, Gladiator
+8% Chopper
+7% ALPHA PREDATOR, Anubis, Samurai, Amazon, Feral
+5% Scar
+4% Exiled, Falconer, Witch
+3% Valkyrie, City Hunter ('97)
0% HUNTER, Jungle Hunter ('87), Bionic, Pirate, Captured
-2% Wolf
-5% SCOUT, Celtic, Elder
Thanks for correcting the ExhaustionDuration.
No problem it’s much easier when someone already has done the work to check it…
My bad I copied the wrong number for MeleeDmgMult from Cid…
if you give the Witch Adrenal and Enraged she can have 3.3 Stamina recovery rate during melee attacks… most don’t have as much even outside… this way she can use most weapons and spam them like crazy… and she gets to be as fast as Wolf in sprinting…
I don’t have her to test that…
p.s. rounding down drives me crazy though… lol
+8.5% Chopper
+7.5% ALPHA PREDATOR, Anubis, Samurai, Amazon, Feral
+5.5% Scar
+4.5% Exiled, Falconer, Witch
Does the Bleed damage have a multiplier for FT and does it stack?
Chopper got a buff or was that always there?
at least a year if you mean the MeleeDamageMultiplier
not bad for melee with short Cloak, but why take him instead of Scar?!..
Chopper has had an 8.5% melee bonus since the beginning—well, first data I have are from patch 2.50, which was released after he was added, so I doubt he was buffed in the very next patch.
Yeah, I rounded the multipliers a bit. For example, if the Dual Swords combo does 63 base damage, then an 8% increase brings it to 68.04, and 8.5% makes it 68.335. I assume health is stored as an integer, so the game probably rounds the final damage and subtracts 68. That said, my rounding might cause a difference of 1 or 2 HP at most.
Also, I believe bleeding damage isn’t affected by the MeleeDamageMultiplier, since bleeding uses the Bleeding_C
damage type.