No need
Predator: Hunting Grounds, Stat Values & Guide (Archive)
thanks man, âSprintSpeedModifierâ: 1.4 means that running speed is 71.43% of the sprinting speed, so I was pretty closeâŚ
damn slower but at least doesnât the whole neighborhood hear your stepsâŚ
how to extract those assets ?.
What specifically
the .uasset s with the character statts
No need to extract, but itâs called fmodel
thanks!
Game data to inspect is in the pak file, you are just viewing the archive with fmodel but if you want to use the models for animation or creative projects umodel is good for extracting
For Amazon CD_Predator_Amazon.uasset has the actual values for perk/gear points etc and a bit different statts than the base fileâŚ
Yeah, youâll see that a lot, illfonic got more and more lazy over time and put duplicate values, look at MTL or even most recent scar, chopper, and celtic
These are are not duplicate values⌠Games use templates (Fallout 4 is the same)⌠but itâs really strange that they add two records (a record and a template for most predators)
So the Amazon record refers the Amazon_base template, changing only some of the values, which refers Hunter base template etcâŚ
There you can see different damage multipliers for different weapons like melee, shotgun, small bullet cals, huge bullet cals, plasma, snipers, rockets, explosions⌠and separate for NPCâ⌠the unchanged values are usedâŚ
I found the statts for the specializationsâŚ
You should look a little closer, there is a lot of duplicate and needless values, I understand they are different .uassets meant for functionality
They have horrible work flow dudeâŚ
Even then so
The overusage of previous base classes is shoddy and corner cutting work
k, I never said anything about that I found most of them already but Iâm just compiling and sorting through stuff now
Am I understand correctly that if the line contains mistakes âBulleyâ, âMofidierâ, missing ââŚ_Câ it will cause bugs when scripts access that line?
No itâs just a spellcheck, theyâre everywhere in this project
Hmm, from a web design coding perspective, if the element name is ânav-menuâ and you write ânam-venuâ in the script, it wonât execute. Itâs strange how the game code works with spelling errors then.
There are two options:
They use some IDE (probably Visual Studio). Once they add the attribute with the typo, they have it stored in the assets, yet it works because the reference in the code is with typo.
They use the object factory. When they ask the factory to create an instance of some class, it looks for an attribute, it doesnât find one because there is a typo. So it goes through inheritance and uses one of the parent class or template, or some hard-coded default.
Does anyone know if multi tasker works with mini gun if you use the spin mode? Or does that not count as ADS for the mini gun?
Nevermind! It does
Iâm assuming that impenetrable doesnât stack with Protection, correct?
no but it stacks with height advantagen and ironside