Predator is designed to fail???

This whole reply is spot on.

But as pred, I dont want to win 50% of my games simply because the enemy team isnt communicating. and I dont want to be nearly guranteed to lose if they are, let alone if they are all skilled players too.

when I want shit buffed/nerfed (which to be fair I dont because I want a rework to fix these issues) Its not because I want to win more. Its because I want to win matches I deserve to win, and lose matches I deserve to lose, instead of being cheesed to death regardless.

Edit

and when I am playing FT, I dont want my winning to be so god damn dependent on my teamates (Playing pubs without friends is really hit or miss). There should be teamwork but I shouldnt be so reliant on my teamates that them not hugging my ass is the death of me. Also I dont want it to be about killing pred. This isnt COD, this is an assym. FT should be about getting to that extraction, killing pred should be something that happens when you force pred out of hiding while his second wind is on cooldown.

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I played 4 matches only 1 of the matches I was able to kill the entire team. The rest I couldn’t down one person. I play as the scout predator and I’m literally shooting my fully charged shots right on top of them 2 to 3 teams and nothing happens. Sometimes the game is not registering the shots.

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4 matches, ever?

What level are you?

It sounds like you may require some more experience. While I agree it can be frustrating to be punished as you learn the game, you need to keep at it before worrying too much about buffs & nerfs.

The Scout Predator is also arguably the most skill-orientated class to play, and the hardest to master. It is very punishing when you make mistakes.

The players may also be using their syringe/stims to heal between your shots. So it seems like they are taking multiple hits and not dying, but they are actually replenishing their HP between your shots.

Scout is also absurdly mobile. to the point where hes the only pred that a ft with communication wont be able to keep track of. He can leap spam so muchhh lol.

Really because there are times where I was second winded and as I leap across the map several times where I’m almost half way across the map, somehow one of the fire team members have managed to catch up to me and kill me as I’m healing. Mind you that I had a perk to help me leap at long distances. And the reason they can track me down is because of the stupid white glow that surrounds the predator when he’s second winded. They should get rid of that shit because it’s unfair that I can’t escape and heal myself while the fireteam members are able to track me because as I leap they can see my glowing body up in the air.

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I’m level 76 and I have played scout, berserker and hunter. They all have their pros and cons but when ever I shoot the fireteam members with my plasma cannon fully charged and the shots are sometimes not registering. I have times where I land a fully charged shot directly at a fireteam member and they still aren’t registering. And yeah the fireteam members able to heal themselves while taking hits is dumb because it just makes it so much harder to take them down. The healing process should be cancelled if you take a hit. This makes the fireteam members more careful with their health packs.

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James Cameron is becoming weary of this useless banter.

Watch the movies. The eyes glow. The cloak fails in water. The laser is visible. These things are all in universe and are accurate.

The bugs however are the fault of the group of computing students who developed (developed lol) this game.

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I like how this whole thing never brings up the idea of “good predator players”. Only good and bad FTs

That’s nonsense. Plenty of great predator players out there who know how to wipe out teams and can take on even the best of FTs

Glad I’m not the only one who noticed.

Good predator players put up against an equally good fireteam and the odds are in the fireteam’s favours meaning the FT has a better chance of winning. If you’ve played the game that should’ve been pretty obvious given the glaring advantages the fireteam has and how much the game hand holds the FT…

Taking on the best FTs? I doubt that. Every time I see a clip of a pred getting a teamwipe it’s because they’re up against complete potatoes. As for the good preds that win, I’ve noticed a reoccurring pattern. The ones that win, win by a strand of hair and are normally left on a sliver of health left with low resources or because the fireteam make silly mistakes.

You want to know why I didn’t bring up good predators? Because very rarely do they actually control the match. Which was the whole point of my statement. It’s all down to the fireteam. They dictate the outcome in a majority of the cases. A good or bad predator doesn’t matter as much as a good or bad fireteam because they don’t have the advantages a fireteam has. Predators can’t force the FT to play a certain way like the FT can with the Predator.

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Good FT’s can cover each other but Good Pred’s can still control the match. It’s actually how I think of Good or Bad, how much control is on your side of the board.

Now I normally don’t involve myself with conversations about pre-makes, partially because it shouldn’t be what the game is balanced around but mostly because it’s pointless. Pre-mades have the advantage of teamwork and it’s only the advantage that gets acknowledged in these conversations.

It could be argued that it isn’t an advantage for the matches the hunt mode should be balanced around, random’s. I spend half the time I should be concerned with board control watching my random’s wander around or do silly things.

I personally have spent most of my time playing this game with randoms as FT. And I have been put with randoms that have been damn good and can put premades to shame. Premades aren’t a guaranteed win. But I agree. The game shouldn’t be balanced around the minority of the players.

But the thing I’ve noticed is that if the randoms know the basic fundamentals of the game, then they will probably win a fair amount of their matches. Of course if they’re going up against a predator that’s better than them they’ll lose, but I find that the predator will still struggle and be left with next to no health at the end. Compared to a fireteam that’s better than a predator the fireteams win by a landslide.

Can predators control matches? Sure, but ironically that’s down to if the fireteam is good enough.

Predators really don’t have many ways they can force a fireteam to play a certain way. Most of the time it’s a struggle to even get them to split. Yet before this patch, FTs could force predators to go range only because of the parry, or rush in with melee because of how fast they complete the objectives.

I think once they implement a tutorial for the FT things are going to get a whole lot harder for predators once FTs start to learn how to play. It’s funny because there’s still a lot of people that don’t know you can melee your teammates out of the net. So that shows that a lot of fireteam players still have a lot to learn.

I will say though, seeing parry get nerfed, this could mean predators gain more control over the match. And could make what I’m saying irrelevant. And I hope to God it does.

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Our opinions aren’t as far apart as they might appear. I mostly agree. It’s the control thing we differ on mostly. Even a bad Pred can get most FT to fight in a bad place. Good Pred’s just shred teams from my experience. It only takes one player trying to help a friend up with no cover/covering fire. A trap, or ambush. But mostly it’s the ability to come and go from combat at essentially will. Only in second wind can Pred be chased for very long, at least that’s my experience.

It’s hard to put words to how I think about games, especially games like this, it’s just all chess. Predators have so many options, everything in their kit can be useful. Decoys for escape routes, bear traps for just being mean, sensors to keep track of them. FT gets heals and some mostly useless gimmicks. (Some are admittedly useful, you’ll have to forgive me for not caring about stuff I can’t equip playing a scout.)

I got a question, do you think the balance is around two FT escaping and Pred getting between 2 and 5 kills. About equal FT kills Pred or Pred wipes FT ratios?

I have been saying this stuff since this game came out. They made this in favor of PvP players and not the fans of the Predator universe. It is just another PvP game doomed to fail unless illfonic starts to listen to the real Predator fans and not the PvP players.

For me I think good balance is making the pred powerful to the point that even a bad predator player can average at the very least 1-2 kills a match. Not all the time of course. But most of the time. And for more average preds probably around 4-5. And for most of the fireteam’s wins, it should be them escaping by the chopper. Killing the predator should be much more of a rare occurrence than it currently is.

I think this often comes down to the Pred.
They might need a tutorial to teach them how to run away from the FT when second winded. (Would certainly benefit to have an AI who can make some assumptions but who also doesn’t reach past LoS and hearing to track.)

Fighting a Predator should be Boss fight level stuff, End of Story!!!

You know there was one match where the whole fireteam were camping on top of the giant warehouse and they were covering all sides of the building and I couldn’t even go and blast them because they had a sniper spot and shoot me when I did so I tried to go and melee them and I couldn’t because they were doing the stupid parry garbage and I was getting my ass kicked. Shit like that annoys me because they should be playing the objective instead they were just waiting to kill me. And they shouldn’t even be allowed to go on top of the roof like that because that’s mostly what gives the predator the advantage but hey that’s just me. 1 predator should equal 4 fireteam members meaning all of them have to work together in order to kill the predator but all it takes is 1 person to parry my hits which stuns me and then one person shoots me while I’m stunned, which will end up second winding me or killing me. It’s ridiculous.

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The new patch makes the stun very short. Parry is harder too.

Agreed on many points. I think Fall Damage from those roofs should be massively increased, cause a slow effect that lasts a decent amount of time. This would discourage roof campers who can just jump off and run into the train yard for cover if they get rushed up there.

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