Yeah Spicy, I’m having so much fun too. I lose a lot, but I don’t care. It is so rewarding to my heart when get that miraculous one hit kill on a randomly moving, happy trigger fireteam member with the smart disc or the Bow! It makes me laugh a lot. I don’t care if the time runs out, or they revive the guy later, cuz it’s so rewarding to go agaist the odds, dont you think?
Here are my current thoughs of things I would like to change.
-First, I think the noises the beast does when it gets close to the fireteam makes it nearly impossible to get a silent aproach. I would like they increased the interval between those noises.
-Reinforcements should be cut or they should limit very hard the player that comes back, making it easier for a second take down.
-The predator should be able to carry these three itens together to the fight (medkit, audio decoy and bear trap). Currently you can bring only two of them (hunter class).
-as always, I would ask again for a lock in feature when you are in close to midrange distance of a fireteam member (just like PREDATOR CONCRETE JUNGLE).
-since I don’t like to throw myself up on a fireteam member using the berseker with the combstick (Cuz I think its to easy this way) I would like they to improve long range combat as well. Scout for example, should be alowed to bring the audio decoy , bear traps, and the sensor together, BUT be denied to bring the medkits and the perk that decreases bullet damega ( I think this would make him the ultimate predator in speed and resourses but with no way to heal itself)
I’m improving as the predator, I feel it, but I still believe that he’s still far from being competitive against other 4 players working together who have rapid fire guns, advanced scopes and plenty resources for healing and reviving themselves. The time to hunt them is also so short as well. Berseker can do the job I know, but… What fun do we get by playing this way? We deserve more! What do you think?