Pointless topic

Possible specialization perks for Predator:

-more damage and speed when less than 60% hp (like Fanatic)

-more damage output after reciving damage ( like Reckless)

-20% additional damage reduction while running

-20% additional damage reduction while in the air after a leap

-15/20% more arrow speed for the Bow

-50% longer duration of any blind effect (combi throw, second wind and slam)

-15% damage from an Height Advantage (like for fireteam)

-10% additional damage with your Primary Weapon

-30% damage boost for 2 seconds after sprinting (like scout)

-faster aim speed and switch weapon speed by 20/30%

3 Likes

So just buff damage. Lol

Gimme a bit to work this in

2 Likes

I like the look of these, but Glutton just doesn’t seem all that good. Reducing the speed of an already slow class for a health boost when eating pigs when you already get like 80% health from a pig seems a bit worthless to me.

May as well throw my own idea in here as well for Zerky and Viking.

Name Pending: Reduce your maximum energy capacity by 75% and increase your health by X% (up to debate)

Alternatively: Reduce your maximum energy capacity by 75% and increase your melee damahe output by X% (Again up to debate but I think 25% on both sides would be fine, or maybe it’d be broken, lol)

1 Like

How about this for Predator specialization: take away all the fucking nerfs

2 Likes

This is great I love them already

Dropping my ideas, will make up some more:

2 Likes

Those sound pretty good

Some good stuff here.
Later on I’ll compile the rest of these ideas into the main list

At this point, it’s a full list for the devs to play with. I’m not recommending any of then (some I don’t like, some I do, but none of it is my call so it’s up to illfonic in the end if they even decide to do anything with it)

Ture but keeping this topic relevant and on top of the forum will definitely get their attention

Berserker (Mr.Black) Exclusive Specializations:

Bad Blood: Gain a permanent Damage, Health, or Movement Speed buff when you kill a Downed Fireteam Member without claiming them. Buffs gained by this will stack on top of the first buff received.

(This means that Mr.Black can in one game, get a Defense Boost from killing Downed FT members, while in another, he gains Movement Speed.)

Race War: Increased damage to other Yautja.

Heartbeat Vision or Heartseeker: Gain a Vison Mode that is able to detect heartbeats.

(Say that heartbeats can be a very intricate mechanic. Heartbeats go faster for how injured the target is, say a FT member at 50 Health is pretty much beating his heart up on the Vision Mode. Of course, this also applies to A.I/Pigs/Yautja.)

Scar/Scarface Specializations:

First Kill (Scar) /Manhunter (Scarface): After you Claim your first Fireteam Member, gain a Energy Capacity boost. (Does not stack with Energy Cell and gives a slightly higher boost than Energy Cell).

Pyramid Scheme/Concrete Jungle: Gain a small Mask Health and Bullet Damage Resist Buff whenever around Bulidings or Temple Environments. (This perk changes with the actual character when they are revealed cause we don’t know yet.)

Ancient’s Prodigy / New Way Devil: Receive a Melee Weapon Attack Speed Buff, increase Plasma Caster Charge Time and Yautja Bow Charge Time.

1 Like

Prepared hunt- Have one or two marked healing “stations” in random trees, these stations are only acceptable after 3 minutes have past. These stations give 50% health when used and can only be used once

1 Like

That’s be a good thing to work into the specialization. No need for the mask if the feature is present regardless.

Though somebody should find out if the mask has any sort of damage reduction or if it’s in any way needed for bomb disarming. Because if it is and there’s no mask it might irritate some players for the trade off.

Just gonna say this outloud.

@Courier @OldKingHamlet @IllFonic

Make predator be able to use either 2 or 3 specializatioms cause its unfair that FT can have multiple againts one specialization upon which predator has…

This has been an issue with perks aswell cause FT has advantage of stacking the perks while Pred has nothing.

Lowest for pred is 2 nothing below 2.

2 Likes

No way. Buff FT nerf Pred

1 Like

Brawler: Removes gauntlets causing Predator to do 5% less damage but making the attacks unable to be parried.

Boobytrapped: When mask, smart disk, or spear gets left behind or shot off the item can be detonated similarly to a frag grenade leaving behind a pocket of fire. Items detonated cannot be reclaimed. When bomb is armed and mask is shot off the player can detonate it to get one final hit on FT before the nuking leaving an area of flame to deter multiple people disarming.

Secure: Predator wrist nuke mini game has penalty for failure. 1 mistake will cause immediate detonation.

I like this way of thinking

Lol I don’t like this way if thinking
In the current balance

Just kidding. FT is retarded right now

Samurai Exclusive Specializations:

Ghost of Yautja Prime: Deal bonus Bleed Damage Over Time with the Katana and more Damage with the Yautja Bow. Activation of Second Wind creates a Smoke Cloud in addition to the Flashing effect. Can not equip any other additional weapon other than Katana or Yautja Bow.

Peerless Swordsman: Faster Attack Speed with Katana and Elder Sword.

Sword Alone: Disable Wrist Blades and Plasma Caster. Disable 2nd Weapon Slot and Force Equip Katana. Deal Additional Damage (If Fearless isn’t a Specialization, stacks with Fearless, is better than Fearless Perk Benifits) Bleed Damage Over Time, Attack Speed and Movement Speed. Lessen Bullet Damage Resistance and Mask Health.

Viking Exclusive Specializations:

For Valhalla: Increased Attack Speed with Battle Axe and Warclub.

Odin’s Sight: Highlight Fireteam Consumables in Target Isolation.

Frost Giant: Earns Bullet Damage Resistance while on a Snow Map. (Presumably the next map will be in the snow, so this will apply if so.)

Elder Exclusive Specializations:

Golden Angel: A Fireteam Member will randomly be chosen by the Elder as a priority target. Total Pred Damage dealt to the Elder will be converted into Currency for the Player as payout upon a Long Claim, a Short Claim will award half. Fireteam Member chosen as priority target will always have the Last Man Standing effect on regardless of team composition.

Sword Mastery: Increased Attack Speed and Draw Speed for Elder Sword.

Veteran of the Long Hunt: Upon your first Fireteam Member Claimed, heal an amount of health proportionate to the bleed out time remaining on their downed body. Specialization is disabled after this first Claim and resets upon Second Breath.

Jungle Hunter Exclusive Specializations
(If JH is becoming his own class which is unlikely, but it’s worth a thought.)

Sexual Tyrannosaurus: Increased Stamina, increased Stamina Cooldown Recovery. Does not stack with Perks.

El Diablo: Cloak takes no Energy at all and is not counted as using up Energy. Decrease Movement Speed and Stamina. Water affecting Cloak effects are louder and more pronounced.

Trophies of Men: Stealth Kills require one less Down.

Alpha Exclusive Specializations:

Kill Gland:
If you have been brought to Second Wind at least once this game, Gain a Damage Boost to all Melee Attacks. You lose this Buff if you Consume a Pig or consume a Med-Kit, Specialization is then reset.

Gladiator: Increased Attack Speed for all Melee Weapons. Decreased Ranged Weapons Damage and Decreased Mask Health.

Rebellion: Wirst Nuke can not be Disarmed, Detention Countdown Timer is halved.

These are very interested and very creative
But ah

Why this name lmao