Predator specializations.

***- Cloak is unaffected by water…cant remember if water slows Pred down if it does your faster now.

If It Bleeds- Increases damage and speed while badly wounded.

The Heart of Man- Loss of morale when half the combined FT HP are expended causing heart rate to increase showing a bitty red dot pulsing rapidly in bio-vision.

You See Me?- Any type of spotting cannot highlight and mark Predator. Rendering “Spotter special” useless. Slow me down will ya?

Overcharged- Plasma caster causes more damage. Trading off more energy. One fully charged blast overloads even with modified reserves.

Mine’s Bigger Than Yours -Increased hand held plasma caster damage.

***Anti-Comms- A device that bugs the reinforcements radio. Can only be used once and only while FT interacts with radio stopping the interaction from filling up all the way. Pings the location of radio trying to be used. Lasts 45 seconds.

***Medic 2.09- Heal large amounts of HP from med kit. Also gives second wind-like abilities for 1 minute. Burst of speed and mini temporary shield from the highly potent med kit.

Time Keeper- Every 5 A.I killed adds 20 seconds to the match time. Or just focus on adding 5 more minutes or somehow freeze game time temporarily.

***Probably better names out there for some of these anti-FT Specializations.

I would like to delay the FT mission progression by hacking into specific mission interactions whilst blowing shit up. Maybe anti-comms can be used with many types of human tech. But you’d have to choose wisely since anti-comms can only be used once. Take up to 4 Pred specializations. Going through FT specials now y’all got a whole arsenal there…

And how about being able to perform a backfist knocking a FT soldier back. Useful for those in your way like cliff snipers, door blockers, Holy healers.

6 Likes

I’ll take that “Mines bigger than yours” any day lol

But very good ideas as well

One complaint I jave is that you didn’t specify whuch class.

Yes. No complaints

Yes

Yes (not all are yes)

The only problem is making spotter perks and SP useless. Which isn’t good game design. Make it mark the player marking you unstead.

Kind of pointless. If a full charge puts you in overload then it has to do damage worthy of that. If it does then its overkill. If it doean’t then its overkill on the balance. Good idea in general though.

Needs more impactful passives. Maybe dual wield and unlimited ammo. Boom interestimg SP.

Only useful once a round. Add somethimg else. (Unless its a gadget, then its good)

IDK how this would work at all. How do you actuvate a manaul SP. They could add it to the weapon wheel but I’d rather all SP to stick to being passives. I do like getting the second wind effect on heal though.

Pointless. Time is pred favor. Timer goes to 0 pred wins. I understand people want longer matches but the timer has nothing to do with it. Come Up With Actaul Solutions Please.

Completely disagree. Should be ome very powerful SP.

I understand that this is under the context of having 4 but for one SP make it ulimited with a visible cooldown.

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There is only one way for predator to level the playing field

Behold the great equalizer

The blade fighter

Thats right!

Our preddies will be cruising the jungle in style!!

It holds plasma rifles and has mounted guns as well as torpedos and a launchable blade

Like the enthusiasm. Feel like there are steps we can take before this. Keep that energy though

Thanks for the feedback. Would it matter what class they all seem universal. Take 3 or 4 whatever seems to have the best balance. Would like to test this out in a controlled environment know what im sayin’.

You see me? - Maybe less spot time and dramatically lower glow and the Pred head that marks you so efficiently has got to go. Maybe for balance Pred cant see the word “SPOTTED”. Marking a FT soldier that spots you instead seems unfair.

Overcharged - If FT SP are mostly passively focused on damage except the the special that increases dmg on the assault rifles…looks like we need an increase too. You can count “mine’s bigger than yours” as an always active too.

Mine’s bigger than yours - you want mustang and sally it sounds like. I can dig that. You know what would be sweet? Double plasma casters.

***Anti-Comms - I keep thinking like an EMP blast with a huge radius activated right from the computer gadget on your wrist. How about it interfering with the FT missions for example the downloading or hacking…? anything techy. If preds slow down mission progression I’m sure you’d have to at least increase match time. In the end it seems empty to finish a match after the chopper leaves while there are still FT hanging about in the jungles. Like I said before if a chopper leaves you. Your stuck with me.

Medic 2.09 - This affects the standard medkit as you start the healing process a command will appear example: press X. On Sony that would be jump…cant jump while healing so I believe it could work. Only works on 1 medkit just too be fair.

Time keeper - back to my point on chopper leaving people “alive” doesn’t seem like a proper ending… I need extra time though. 15 min fly pretty quickly.

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Practice over theory I completly understand.

When it comes to classes Making them different makes each class unique. Whats the difference between the Hunter class and the Zerker class besides stats. Nothing. Giving each a unique SP makes each one unique.

Making it one SP allows them to be more unique and powerful as they dom’t need to compensate. Whats more interesting. More damage, more health, and increased movement speed in water. Or dual wielding hand helds with unlimited ammo capacity (or at least double)

I actaully think that those SP are a wasted effort. Imagine amphibious on a map designed around it will limiting channels going from ome camp to another. Making it take longer to traverse the map but while being harder to spot and kill. SP’s should be things that fundamentally change your playstyle. Essentially these are the equivalents to killer powers in DBD and Operator gadgets in siege.

Not rly. Again under the one SP rule. (Different design philosophies) and the concept of completly changing playstyles. This is actaully quit tame. I say add extra damaga to marked targets and make target isolation mark targets for its duration too. This would make motion detectors and TI an active part of engagements unlike for most preds. This completly changes the game.

Under 1 SP it would have to be all heals which is fair. Combine it with medic its not just a heal its a booster.

But under 4 thats fair.

Problem is adding time isn’t going help you. Its the OBJ tgats againt the pred. Your anti comm device is the perfect solution to tgis. Time keeper does nothing.

Yes.

This is perfect. Except for the one time use (for one SP as opposed to 4) its perfect. Put it on a cooldown though.

The battle of 2 long man

  • Spear master / increased combistick dmg and range + reduced stamina cost + gain ability to block gunfire by rapidly spinning the combistick(also deals melee dmg)

  • Disc master / increased smart disc damage and range + razor wind ability : Pred throws the disc so it constantly circling them for a duration making getting close very dangerous for FT

  • Blade master / gain second wrist blade but lose secondary weapon; increased attack speed, reduced stamina cost + gain ability to block melee attacks

  • Elite / increased dmg with elder sword ; reduced stamina cost + gain parry ability

  • Ronin / increased dmg with katana ; reduced stamina cost + gain dashing strike ability

  • Bowmaster / arrows cause bleeding + leave no trail

  • Brute / increased warclub attack speed ; reduced stamina cost + third hit knocks FT down to the ground temporarily

  • Shock and awe / gain second plasma caster but lose primary weapon ; increased rate of fire ; fully charged shot is a down

  • Gunslinger / gain second handheld plasma caster ; can no longer fire while cloaked

Ghost / stealth kills require 1 less down ; increased wristblade dmg while cloaked

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Same problem for both of these of how you activate them.

The loss of the weapon isn’t necessary. Its a buff to the wrist blades. Not worth a loss of a slot.

Yes.

No complaints

Again loss of a primary is not necessary.

Again the loss is not necessary.

Activate powers with R3

The spinning combistick would cause melee dmg too

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I use R3 for the Pred taunts. If only I had more buttons and fingers.
This is good stuff. I try to keep it real by not entering the matrix and having superpowers. Kind of have to with the abilities FT have now. I really dislike SP spotter because how is a spot really going to slow down Pred. We do need some kind of bleed effect on certain weaponry though. Why not leave a small trail of warm blood just not as intense as a badly wounded Pred. Smart disc features are good maybe a hard-lock on and a leveler. With shock and awe takes twice as long to fully charge. Oooh wee that’s good.

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