I would first like to say that this is not at all something I feel is a priority but more of a QOL change. The transition from trees to ground as a predator using stealth dismount is very clunky and not at all smooth or useful.
Smoothing out the transition would be most ideal, however I have an idea to make it more useful.
Stealth dismount from a tree acts as an attack IF a an enemy is directly below. Similar to net gun pin except the predator pins the enemy to the ground himself( able to maintain cloak?) and stabs the enemy with his claws applying a bleed and crippling affect leaving the injured on the ground able to crawl, but not in a downed state, thus can’t be claimed. Another fireteam member would need to come and pick up the crippled teammate.
Mombasa (Predators): “Wound one man. Make him suffer . Make him bleed . Make him call out for help, and set a trap and kill those who come.”
This would allow some skill-based strategy to attack in a more stealth-like manner.
The stealth/hunting aspect of predator is greatly lacking and usually devolves into a more confrontational conflict, less like a hunt and more like a battle. This and more abilities skills would improve the hunting aspect of the game.
Maybe it could be an ability exclusive to the stealthier lighter predators much like a specialization element.