Predator weapons damage.

Combi stick:
combo: 113
Body throw: 115
Head shot: 138

Elder sword:
Combo: 113

Wrist blades:
Combo: 92

Plasma caster:
Tap: 42
Charged: 120

Alpha sickle:
Combo: 133

War club:
Combo: 115

Disk:
Combo: 120
Throw: 125
Return: 125
Could not headshot after 10 attempts, don’t believe it’s possible.

Katana:
Combo1: 127
Combo2: 104
Both after bleed effect.

Bow:
Tap body: 53
Tap head: 94
Charged body: 70
Charged head: 122

Plasma pistol:
1 shot: 45

Wrist launcher:
1 shot: 50 after burn effect.

Net gun: 1 damage per second, i was able to break out in 3 seconds time.

Slam: 98

I have done extensive testing on all of these and have hours of video footage, I do not have a way to create a video to add to this but I can send any footage requested on specific weapons if you contact me.

No damage boosting or reducing perks were used during the testing of these weapons.

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I didn’t include single hit damage on mele weapons because, when taking combo total damage divided by total number of hits in that combo, the damage did not reflect the damage of one hit.

For example, combi stick hits with a 4 hit combo, the first hit does 20 damage. (20x4=80) But the total damage of the combo is actually 113.
(113/4=28.25).

Meaning some hits actually do more damage than others making a 1 hit damage marker only accurate for the first initial hit and irrelevant.

just saying disc return does not do 125 damage if you hit the return button which calls back the disc it will do 50 damage the extra 125 only occurs if you manually pilot into the FT member yourself
otherwise good list it matches all of my no perk damage testing

and yea every individual hit in a weapons combo does a different amount of damage

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I did however see a few rumors about the smart disk only hitting 50 damage upon return, I wanted to confirm this for myself and found that upon missing the initial throw then calling back the disk my damage was in fact 125 (Same as initial throw).

If you’d like I have a specific video I can provide, proving 125 damage from a call back.

right you explained why it’s causing that in your immediate after comment which checks out it’s just no one would ever intentionally miss a throw to land a return when they can get more damage the other way

Correct but you can accidentally hit someone on a call back

Or intentionally

the only video i probably would want to see is the elder sword as i’m just curious when you chose to stop the combo as from my testing 113 damage occurs only if you stop on the third hit as opposed to the full combo

Also if your referring to hitting the first throw and the call back only doing 50 damage, there’s no accurate way to gage this because no one has more than 250 hp to survive and show remaining health after both hits.

… No so if you throw the disc right? it goes thru the body does 125 damage then immediately call back it will do 50 dmg when the disc returns through the FT body again. however if you manually pilot into the FT 2 times it would do the 125 damage 2 times which we would then just say it does more than 190 damage which kills anyone

I stopped the combo at the end of the animation sequence, right before it starts to repeat itself.

I do understand your concern, the speed of the elder sword is incredibly hard to gage a specific combo. 5 hits I believe it is, however I was the ft member getting hit so it could of been 4. (3 trigger pulls to be exact).

ok yeah 3 trigger pulls is only 3 hits which is the first 2 swipes and the single round swing which is only 3 hits in the combo as opposed to the full 5 hit combo so that also checks out
as it takes 4 trigger pulls to do the full combo

cause here look at this (which is updated btw for the current patch) which atm i’m pretty sure i’ve tested this more extensively than you

Your forgetting the upwards slash in between first trigger pull and 3rd trigger pull. And 3rd trigger pull looks like it hits twice.

First trigger pull does hit twice 30 damage each.

After 3rd trigger pull it returns to 1st trigger pull animation.

Keep in mind that Assault class and Dutch class take more damage by melee , probabily a codes error of devs. Wrist blade deal 37 damage each attacks on these two classes.

Thanx for share all your work results.

Hey… Are you sure that disc’s throw and return damage is the same?

Wow!
Please, let me watch it!