Also if your referring to hitting the first throw and the call back only doing 50 damage, there’s no accurate way to gage this because no one has more than 250 hp to survive and show remaining health after both hits.
Predator weapons damage.
… No so if you throw the disc right? it goes thru the body does 125 damage then immediately call back it will do 50 dmg when the disc returns through the FT body again. however if you manually pilot into the FT 2 times it would do the 125 damage 2 times which we would then just say it does more than 190 damage which kills anyone
I stopped the combo at the end of the animation sequence, right before it starts to repeat itself.
I do understand your concern, the speed of the elder sword is incredibly hard to gage a specific combo. 5 hits I believe it is, however I was the ft member getting hit so it could of been 4. (3 trigger pulls to be exact).
ok yeah 3 trigger pulls is only 3 hits which is the first 2 swipes and the single round swing which is only 3 hits in the combo as opposed to the full 5 hit combo so that also checks out
as it takes 4 trigger pulls to do the full combo
cause here look at this (which is updated btw for the current patch) which atm i’m pretty sure i’ve tested this more extensively than you
Your forgetting the upwards slash in between first trigger pull and 3rd trigger pull. And 3rd trigger pull looks like it hits twice.
First trigger pull does hit twice 30 damage each.
After 3rd trigger pull it returns to 1st trigger pull animation.
Keep in mind that Assault class and Dutch class take more damage by melee , probabily a codes error of devs. Wrist blade deal 37 damage each attacks on these two classes.
Thanx for share all your work results.
Hey… Are you sure that disc’s throw and return damage is the same?
Wow!
Please, let me watch it!
There´s a very relevant information there:
“Fearless and Down range do not stack. If one was to take both perks only Fearless effects would be active”
I imagine that it´s a mistake and that Illfonic should correct it.
I think that all perks must work with their accumulated effects (stack).
Otherwise, there should be a disclamer pointing out incompatible perks if used at the same time.
I created a new topic on Bug Report for this: One perk is disabling the other
hmmm ok yeah when we tested all weapons damage we used supports with thick skin/ OWLF so that should probably go in the bug report
kame of war are you Kamshat? Didn’t recognize you if yes
no but i am apart of that discord not particularly active since there isn’t crossplay proper with PC and i know the majority of players in that discord are PC (albeit i would play on PC if it wasn’t an epic store exclusive) yet though if it actually does work post 2.0 than ill probably start being more active i just do my testing seperately with a PS4 buddy of mine we just put all our data on a text doc rather than a google doc mostly cause were greedy and don’t want to share
ahhhh, btw epic game store always been a problem for every one ahah
Yes
According to the damage spreadsheet, I thought that this error (one perk canceling the other) had been confirmed.
So… We need to do the following test to resolve the doubt: choose fearless and ranged perks and test the damage with elder sword (meelee) and the bow (ranged) to check if the two attack types (ranged and meelee) are receiving the proper perks bonuses.
That’s due to when testing sometimes fearless takes effect and down range does not when both are equipped usually this happens in the middle of a game which leads me to believe this could be a bug or perhaps in an instance where both are applicable only fearless takes effect
Thanx for confirm