Been playing since Trial, balance is better than at launch but IMO Predator’s are still too weak.
To have a good match you have to be on-point against a good Fire Team. The pressure of a match when there’s a high lvl Predator vs a high lvl Fire Team seems to stack in the favor of the FT and it should be the other way around.
Here’s what I think needs to change for Patch 2.0 (especially because of new FT gear like Self-Revives [been wanting these forever] and Cloak Disrupter Grenade)
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More ballistic damage resistance for all Predator classes
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Cloak shimmer reduction as distance increases to the point Predator is 100% invisible even while leaping after a certain range
Thanks @OldKingHamlet and @Courier for sharing community feedback with devs the devs to make this happen! -
Further reduction in crackles made by Predator while cloaked
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Better Predkour movements, transitions and mounting
Updated to have improved movement thru trees -
Ability to stay cloaked during melee engagements (the shimmer gives away position enough to be seen while attacking)
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More robust Wrist Blade combo + Add Bleed Damage
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Reduce Plasma Caster laser visibility normally and make dithered lens nearly invisible
Yaaaaas Plasma Caster’s laser visibility has been reduced greatly with dithered lens perk and number of perk points required are also reduced
Hopefully these changes are already in the works @Courier @OldKingHamlet
Thanks for an awesome game and your time.
*Updating OP to comment on improved items since 2.0 Part 1
*Updated OP after 2.05 patch