Predators Still Need Buffs

Been playing since Trial, balance is better than at launch but IMO Predator’s are still too weak.

To have a good match you have to be on-point against a good Fire Team. The pressure of a match when there’s a high lvl Predator vs a high lvl Fire Team seems to stack in the favor of the FT and it should be the other way around.

Here’s what I think needs to change for Patch 2.0 (especially because of new FT gear like Self-Revives [been wanting these forever] and Cloak Disrupter Grenade)

  • More ballistic damage resistance for all Predator classes

  • Cloak shimmer reduction as distance increases to the point Predator is 100% invisible even while leaping after a certain range
    Thanks @OldKingHamlet and @Courier for sharing community feedback with devs the devs to make this happen!

  • Further reduction in crackles made by Predator while cloaked

  • Better Predkour movements, transitions and mounting
    Updated to have improved movement thru trees

  • Ability to stay cloaked during melee engagements (the shimmer gives away position enough to be seen while attacking)

  • More robust Wrist Blade combo + Add Bleed Damage

  • Reduce Plasma Caster laser visibility normally and make dithered lens nearly invisible
    Yaaaaas Plasma Caster’s laser visibility has been reduced greatly with dithered lens perk and number of perk points required are also reduced

Hopefully these changes are already in the works @Courier @OldKingHamlet

Thanks for an awesome game and your time.

*Updating OP to comment on improved items since 2.0 Part 1
*Updated OP after 2.05 patch

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I can’t agree on all of it but I do agree on the crackles, Predkour and wristblade bleed damage. I believe the crackles should be every 15 seconds instead of 5. The sound of the Predators thunderous footsteps needs to be reduced drastically. More missions on each map needs to be increased for FT to add more on the timer, like an extra 10 minutes. That’s what I believe needs to be worked on.

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Funny, same thing happens in the movie.

I can’t say I think these changes will be good for your average match with random’s. You can’t balance for Premade’s or you don’t have FT players and que times go up. Both sides need to be able to win.

Stealth isn’t just using your cloak, lots of Pred’s have adapted to turning it off when they don’t want clicking.

Yes we know this, but the movie doesn’t allow the protagonist to see the Predator from on the other side of the map if they’re using the trees.

I rarely use the trees because it’s a death sentence, you’re better off leaping and there’s something fundamentally wrong with that.

@OldKingHamlet why take the painstaking effort to design Predkour system when it’s the easiest way to get spotted by FT no matter what distance they’re at from the Predator?

The Predkour system should be more useful in FT avoidance rather than saying here I am guys up in the trees, shoot me!

Absolutly disagree, whats the point of using a sniper if you can only fight at close range? Cloack is ok as it is right now.

More than improving the predkour speed , I would prefer increasing the speed that the predkour PERK gives to you, in order to be a viable option.

Absolutly not, there are no reasons to buff even more the brain dead and already overpower melee

What’s the point of using the specific perk then?

In my opinion the game is close to be balance for high level play. Of course it’s not for pubs in which predator has the HUGE advantage with the elder sword by pressing left click of the mouse until you break it.
Longer missions and reinforcements rework are the things we need as soon as possible in my opinion.

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That has more to do with density of foliage than efficiency of the cloak.

I’m not opposed to Pred getting a piece of gear that lets it create bubbles of distortion, like the bear trap. These created bubbles should be larger but also restricted to placement in trees. That way their not abused in melee or or at objectives. Call it a nest protector or something. Have it short out if you fire from inside the bubble. It’s more a place to break line of sight than a sniper perch. Also I imagine quite a few bullets will be directed at them.

Seems like you’ve ran into your fair share of low graphics players, on PS4 with crossplay off it’s a lot better IMO, most of what you have suggested are already perks, and no to the bleed or the damage of the Wrist Blades, it will just basically replace the Katana which there would be no point for.

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Dude I love sniping too, but it’s stupid being able to see the pred when hes cloaked, easier than when hes not.

Cloak is not, and hasn’t been fine for a while.
The pred looks like a lightbulb sometimes when they’re cloaked at a distance.

It shouldnt be like that.

Also melee is braindead, but guns arent huh? Lmao.

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I like to snipe, and I’m on ps4.
I can tell you it’s way too easy to see a cloaked pred at a distance.
Because depending on where they are, they wont match their surroundings, so they look like a fkn walking lightbulb lol.

I do too but then again they have a perk for that. And if they stand still whilst cloaked and I haven’t spotted them yet, the only other way I can tell is by the clicking and what direction it’s coming from, and even then there’s counter play with audio decoys.

Yo. I’m not talking about the lazer visibility.
I’m purely talking about the pred cloak.

I’m not joking. Because sometimes the preds cloak doesnt accurately register the surroundings, resulting in the pred glowing sometimes from a distance.

That’s why I said he looks like a lightbulb sometimes.
But, no ones talking about the standing invisibility. Yes that works.

The problem ppl have, Is that the cloak while moving is too easy to see. Mainly in the distance. Close range I dont think it’s too bad.

Oh I see, I haven’t noticed that yet, I’m guessing it’s only good to see that on Derailed.

They’re definitely going to need it if the new fireteam gear is as good as it sounds. If not then I just feel sorry for the poor souls that still play as the predator. Unless they’re some kind of masochist or something.

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Guns need aim, melee not . Snipers can be nerfed even more in ammo in my opinion, and it will be ok. Then you can buff the mask to make it destroyable with 3 hits instead of 2.

I’m pretty sure none of the above suggestions are in work, and wont be. Illfonic should tell you to git gud.

Right but with melee you need to take in a bunch of stuff into consideration, but not with guns.
You literally look at your target and press a button.

Which does way more damage then pred melee.
You must play nothing but fps which is why you so desperately feel the need to believe fps requires skill.

It doesn’t. You look, and shoot.
It’s not like real life where you have to calculate all kinds of shit to take a shot, and even then you really dont have to apply it if its shorter than a certain distance.

But you cant argue that the pred cloak needs fixing.
It doesn’t work properly sometimes and the pred ends up glowing.
I wasnt talking about the guns, just the cloak.

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Plasma caster needs a bigger blast radius when shot into a building.

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So what your saying is Get Good!?!

Dutch in a moment of revelation: “It’s using the trees…”

Indeed, the trees were meant to be of benefit and give us some edge to balance out that there are 4 FT players. But as you say, being in the trees is a death sentence. Too easily spotted and tracked, slow movement especially dismounting, and just best avoided altogether.

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