Problems with balance realism based on the story

Your trying to balance 4 people with potentially 2 lives and a ton of re-supply opportunities, against one person with one life and no re-supply opportunities. Based on higher health and stealth.

Main problems with this. Not only did you make the fireteam capable of second winding the predator with 1 magazine from an auto rifle. You took away everything stealthy about the predator.

I agree that the cloak should be visible when moving. I agree the predator should make clicking noises. I agree that weapons should make noise when being drawn or thrown. I agree foot steps should be heard.

What I don’t agree with is that you all but put bells on the predators neck, and you mite as well of placed squeaky shoes on his feet it would of been quieter than his stomping. When I’m in the woods hunting I don’t talk at all, a predators language is clicking and he’s literally talking to himself, every 30 seconds, and loudly enough to be heard from 400 yards away threw the trees.

I can’t understand what it’s saying when it clicks, but I can only imagine he’s saying as loud as possible, GEE I HOPE NO ONE HEARS ME!!! Then proceeds to take every step as exaggeratedly loud as possible as if sarcastically sneaking.

Weapon glow, the invention of a weapon that is specifically designed to give away your position, while you bring it to avoid being spotted.

I get why these things “are”. Really I do. But they truly are immersion breaking. Even annoyingly so.

Don’t get me wrong, I’m not saying the predator needs a buff, I’m not even saying remove any of the bells.

But can we please have a game mode that the predator isn’t designed to tell everyone on the planet it’s exact GPS location every time it moves, or even doesn’t move, (in exchange) I suggest buffing the ft damage, returning the predators 1 hit down charged caster, original stomp damage, and finally, returning the original amount of fireteam reinforcements.

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