Is that we never get to see how long it takes to make anything.
Suddenly we get this golden polished state of games from the
ART, Story, Narrations, Actors, motion captures, The Music soundtrack, sound effects, the programmatic nature of how these things fit together but we never get an idea of how long it takes, how stream lined it is. Three years of development later we got something that people can pay 40-60-80 bucks for and we never get a sense of really what is involved. I’m so frustrated with the whole process that even colleges that teach game development are hush hush about the industry.
Now we get videos from amateur developers about their game which is like their coding adventures to recreate a 90s Doom clone, and hours upon hours later, we still don’t get what is involved with Games TODAY!
Who else feels like today, the ONLY way we get polished games, is that it takes a number of failed games attempts, several individuals building large personal professional libraries of their own experiments, and several secret meetings later that we have ultimately a groove in the industry where professionals are putting out some GREAT STUFF only through personal developments?
For example, the Scorer Harry Gregory Williams. At what point did this artist realize that his employer needed 3 times as much ideas in a back log of person examples they needed to create MGS2,3,4,5 as well as scoring shit for Christopher Nolan and countless other films?
You only hear about what the Marketing departments want you to hear about what goes on behind the scenes. What does it mean for the creators? Is this just the result of modern commercialization and democratic development?

