Problems with Game Development

Is that we never get to see how long it takes to make anything.
Suddenly we get this golden polished state of games from the
ART, Story, Narrations, Actors, motion captures, The Music soundtrack, sound effects, the programmatic nature of how these things fit together but we never get an idea of how long it takes, how stream lined it is. Three years of development later we got something that people can pay 40-60-80 bucks for and we never get a sense of really what is involved. I’m so frustrated with the whole process that even colleges that teach game development are hush hush about the industry.
Now we get videos from amateur developers about their game which is like their coding adventures to recreate a 90s Doom clone, and hours upon hours later, we still don’t get what is involved with Games TODAY!

Who else feels like today, the ONLY way we get polished games, is that it takes a number of failed games attempts, several individuals building large personal professional libraries of their own experiments, and several secret meetings later that we have ultimately a groove in the industry where professionals are putting out some GREAT STUFF only through personal developments?

For example, the Scorer Harry Gregory Williams. At what point did this artist realize that his employer needed 3 times as much ideas in a back log of person examples they needed to create MGS2,3,4,5 as well as scoring shit for Christopher Nolan and countless other films?

You only hear about what the Marketing departments want you to hear about what goes on behind the scenes. What does it mean for the creators? Is this just the result of modern commercialization and democratic development?

we don’t get polished AAA games anymore because people will buy and play unpolished games anyway. So they can just make minimal effort and fix it (or not) later on.

Single player games are less and less polished because there’s just not enough money on them anymore. Everyone wants/expects multiplayer

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Online gaming was the start , as soon as they could ship a game and update them online , it was the beginning of the end.

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Well you should try Hellblades: Senua’s Sacrifice, Control, RE: Village (haven’t played that one yet). But Control and Senua are really good single player games that are polished and well optimized.

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RE games are always good (Have the 2 and 3 remakes) mainly because they still make a lot of money and people will play them decades later (like the remakes)

There are a few, but is just a few handpicked titles from the roster of games you can get on steam

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i will always stand by that “early access” was a mistake i understand some great indie games came from it and some indie games simply wouldn’t exist without it due to funding but when AA and AAA devs/publishers realized people would pay for unfinished garbage so they can always maximize profits in holiday season it was a objective bad direction for the industry

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Fucking A

I think stores like Steam/Epic/Origin should not allow early access titles for big companies. And even developers like illfonic and other “indie” devs should be required to use the early access flag for unfinished/unpolished games

This except “Live Service” and “Early Access” started sharing the same meaning.

Decent early access indies actually have some level of transparency. Devstreams should be a norm.

Jebuz you guys read posts now?

They can literally just throw a turd out there like this game. DLC’s are code for unfinished game content that should be part of the purchase