Pros and Cons to Fireteam Loadouts

Fireteam needs some drawbacks to carrying certain weapons/perks into combat. Things like heavier weapons that do more damage and slow the player down. Whatever weapons you carry should effect your speed no matter what, but more so when equipped.

Would be interesting if the player could drop a weapon to gain some speed, losing firepower in the process. It could get “lost” after a certain time limit, forcing the player to use the weapon crates around the map to regain that lost combat ability.

If you’re carrying a .50 sniper as the scout you have to sacrifice speed for firepower. In addition, you’ll have less health so you need to rely on staying near the team to stay alive. You can’t fly around the map at 30mph while doing massive damage to the Predator.

Classes should mean more, and restrict some weapon loadouts. This list is just an example. Doesn’t actually have to look like this.

Assault Rifles, SMGs, Pistols - All Classes
Shotguns - Assault, Support (just becasue they’re very strong right now)
Snipers - Recon, Scout
Grenade Launcher, Minigun - Support Only
LMG - Assault, Support

Heavier weapons DO significantly slow down your move speed.

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Even when unequipped? What I’m asking is, if you’re carrying a .50 sniper and switch to the knife, does it still have any impact on your top speed?

Ah I see now yes sorry if you switch to knife then yes you can move like normal. I misunderstood the point you were making, my bad good sir, lol.

No worries. Yeah, I just think maybe the weapon should impact overall speed regardless of whether it’s equipped or not. Not saying you shouldn’t still get a boost if you switch to the knife, just that if the .50 or mini is in your loadout your overall speed should be slightly less, even if you switch to a knife or smg.

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In the 1.07 WIP patch thread I made a whole schpeal about this kind of thing and how classes are not classes but just HP and speed choices really.

I think the entire weapon/attachment and loadout combinations needs to be looked at and reworked. Gear/equipment included

Its my personal belief that thats where most of the core balancing issues lie with fireteam. Down to the knife out = more speed which kinda doesn’t make sense. But overall with certain classes and perks the sleed bonus is a substantial amount that if toned down, could bring grievances down while still being viable.

I dont think small weapon equals more speed but we take that out everyone is gonna have a fit.