Pyramid map maybe?

Just remembered the pyramid map in AVP 2010, and like it was in AVP movie. It was really scary and interesting especially for fireteam playing on it.

I agree that it’s a great setting, and it worked really well in AVP 2010 multiplayer, but you’d need to significantly alter the design for P:HG. Being forced to play in enclosed spaces and long corridors would be instant death for a predator in this game.

And so for the FT. Close quarters melee is death sentence fot FT

Yeah, that’s why you need level design that incorporates open and enclosed spaces, to encourage tactical play from both sides.

1 Like