Quick Claim only on Weakened Soldiers, Penalties for being downed, Vision mode identifies weakened targets

So first off I think the Pred should be able to identify weakened targets somehow. Whether that’s through his vision mode (giving us another reason to use it, for the fireteam to mud up, and for them to want to remove it)

I think low health targets should have some kind of visual indicator, or perhaps indicate targets that have been downed once or twice already. Maybe a limp and slight (very slight) movement reduction for low health, then the fireteam needs to protect and even be hobbled by one of their own. And an icon displayed in heat vision mode for targets that have been downed. Maybe a hash mark or Pred glyph above their heads for each down.

Quick claim should only be available on targets that have been downed twice

This would extend matches just a bit. Preds would have to soften targets a bit before moving in. Zerker could still do his melee rush and all that, but he’d either have to wipe the team or hit and run instead of hanging around and burning health for the claim. Fireteam would have longer gameplay sessions and the Predator has more reason for downing targets and even injuring them for movement reductions.

Other gameplay element would probably need to be tweaked to make this work. Some more permanent consequences for the fireteam for being downed. I’d still like to see a health cap penalty or even stamina max reductions for being downed. Just so the Pred can feel like his having an impact even if he doesn’t get a claim. Right now it’s kinda all or nothing. You have to get the kill or downing a player doesn’t really matter all that much. Sure they can be killed on a third down, but with missions being as short as they are it’s more beneficial to get the kill.

Movement reduction for damage would also have the added effect of pushing the fireteam to burn medical supplies more quickly. They’d run out of heals faster. Again, other way the Predator has an impact to just injure or soften his targets. Best part is none of these changes would prevent really skilled players from victory, as the punishments are for taking damage and playing carelessly.

Imagine the fireteam low on supplies, down a man, scrambling to the chopper, 2 covering an injured soldier as he struggles to keep up, the predator stalking the trees above.

Weakening and slowing an injured player gives the Pred more opportunities for targets, while still allowing the fireteam to defend itself.

no quick claim should not be only be able to be used on people who got downed twice! theirs reinforced so they can come back. how will this extend matches abit? all they will do is escape easier and quicker not being able to be quick claimed making them hobble wouldnt even do much too the ft they move so quick. this isnt dbd this is predator hunting grounds where you down someone damn right you should be able to quick claim or do a normal rip of the skull to hurry up to your next prey. what do you want the fireteam spoonfed even more than they already are so the pred cant claim trophies on his first down??

i mean i would perfer this change over the other proposed change of increasing quick claims time to complete to 3 seconds and it be interuptable though this also has the issue if we remove quick claim more predators will just spam plasma caster to force kills
Quick claim exists right now to force fireteams to use reinforce or risk losing the game by killilng one dude predator uses less resources to kill 1 person and in the end kill 5 persons vs
multiple downs each down is potentially 1 person then they reinforce which is a miniumum of 4 more persons to kill
pred has 3 heals right now unless we assume boars won’t be changed in the future in which case this is fine cause pred has infinite healing but if boars say get chaneged to 2 per map each boar heals 60% then pred has 5 heals to kill potentially 8 x 3 persons now i don’t do math well but 24 is bigger than 5

Try imagining if it could be properly balanced instead of assuming it’s always about making it easier for one side or the other.

These are ideas. They need to be examined and discussed. Perhaps none of them are implemented, but they spark the imagination of one of the developers, and then that person comes up with a really great idea alone these lines. Maybe you’ll even love it.

What I’m trying to do, is give the Predator a way of identifying weaker targets through his vision mode, so he can single out player he’s already hurt. He can select which prey he wants. Ya know, like a hunter? Then I’m suggesting that the fireteam receive penalties for being downed. I.E. Movement penalties, health and stamina caps, perhaps even shakier aim if they’re on their “last leg”. Actually, I’d love to see that. A player who has already been downed twice is limping and has difficulty aiming. It would need penalties for the rest of the team just abandoning him but I think it’d be cool. So how is any of that “spoon feeding” the fireteam?

The only reason I’m suggesting the quick claim be available only after getting at least one down (meaning, the second time the player is downed they can be quick claimed) is because I see so many Preds (Zerker’s especially) run in, melee spam, quick claim for a kill, run away and heal. They eat a ton of damage an eventually lose. This sucks because although the fireteam will win against this stupid tactic, it’s boring to play, and it’s annoying to get killed this way.

It would extend matches for players by preventing them getting wiped at the beginning. And hopefully forcing Preds to play more conservatively at the beginning as well.

With the penalties to the fireteam it’s hardly hobbling the Pred. The penalties would need testing and balance to get right. But now the Predator can rush, get a down, or stay back and chip away and still feel like he’s doing something. Weakening the team over time, using hit and run.

I think it could work well…

Now imagine a post you make that’s not instantly negative and overly critical…

and that is fair enough tbh right now the game is in a tough spot lots of issues with not so simple fixes giving vision mode a more useful application instead of it mostly being a isolation button clicker and to see through smoke is a good thing but.
i just tend to think ahead of when a change is offered via the all important questions.
Why is X change needed? if changed what would happen afterwords when players attempt to adapt to change? and i always use the idea all players want to win in all circumstances and will do everything possible to increase their chances of winning.
then also the reason most predators are doing this strategy is cause currently it is the most efficient strategy to win as it stands the fireteam can outgun the predator which is a good thing but that means most predators are forced to use melee strategies cause fireteam could take 60% of the predators hp just for aiming a charged shot at them

My hope would be that adding penalties would stop the Pred from going for the claim to early and eating a ton of damage, but also enable him to have a lasting impact on the team. If they could get it right I feel like the Pred melee would actually be even more viable, as he doesn’t feel the pressure to hang around for the claim and eat a ton of damage. I see it as actually opening up his gameplay and allowing him to take his time a bit more.

That’s why I want the balance. Don’t let the Pred just claim a victim within 10 seconds of the match starting up, but allow him to impact the team over the long run. Having more impact and doing more over time.

He could still use melee. Honestly I see the Pred taking most of his damage on the claim, not usually the melee attack itself.

One of the biggest issues I see with the game is that the fireteam is able to heal and reinforce over and over and the Predator just can’t gain any ground. Giving the fireteam more penalties would go along way to helping the Predator have a lasting impact.