True that. Same here.
Ranking.
Theyâre already spoon fed the fireteam with target Isolation
100% correct
Iâm ok with this, I canât stand playing with potatoes anymore đ
If the Predator Activates Self-Destruction, counts as a Team Victory anyway.
And as a Defeat for the Predator.
I donât know which team âchasesâ the Predator. In a Ranking system as I am suggesting, it would even make sense.
But Today, You are going to face to face the Predator alone, itâs Death Right !.
If the Player wants to Improve his Ranking, It will not do anything to just be doing the Mission, and leaving to the other Players the function of killing the Predator.
But My Friend, in the middle of the Action, how many opportunities do you have to shoot Predator in the back ?.
It moves very fast!.
He does not stand waiting to receive the gunshots.
But what is the Grace in Simply Killing Team Members without Making the Claim ?.
To Kill Simply Without the Claim, Go Kill AI Soldiers.
That these donât even have grace anymore to kill.
Simple to Solve the Situation.
Only 4 Claims per Hunt would be counted.
For the Machine would understand that the Same Player was brought back by the Reinforcements.
Or Illfonic could increase the number of soldiers on the team (7 for example) and remove the possibility of reappearing through reinforcements.
Or, keep it the way it is. And count more Claims. The Soldier is getting a Second Chance. The Predator, by letting the Soldiers back again, is putting itself at risk too.
Wow my friend, now iâm really curious to know which items would be part of this Infinity of New Unlockable Items!.
New weapon variants, personalizations such as scars and battle damage, armor pieces, perks, outfits, gear, perk slots, shaders, new characters, weapon mods, new specializations, war paint and trophies to name a few things that could be added
Speak more.
Describe your Idea more.
Just to say that a Classification System would not help in this Game, is not enough.
Because in my view, you didnât understand the reason for the Idea behind the Post.
Through your Comment, I can draw 2 Conclusions: Either you are a good player, but you are not willing to see a change in the game or you are a bad player, and you do not want to show that you are bad with low statistics.
I understand Perfectly. And its not about Proving who is the best or who is the worst. Thats all you care about is the ability to wave your ego around.
But thats not why I think this is a horrible Idea it goes against Lore for the Predators. They dont know the skill of the Prey they are hunting just that they are worthy of the hunt.
There is no need for stats in this game period
What are you saying here?
So in other words this ranking system changes how you play.
Thatâs not good. A good ranking system rewards you for winning not for certain playstyles.
What
In other words rip my support player.
I also guess that itâs a 1V1 since if my teamates do all the damage I go down in ranking meaning I better work alone.
Your ranking system incentives people to do worse.
Plenty. Shooting the Predator is not risky. Itâs basic gameplay.
What sense does having a system that incentives you to be worse. That makes no sense for a ranking system.
A rank is supposed to be indicative of your skill. Stratagy included. If your forced to do use worse stratagies to go up in rank then your only proving killing potential. Not stratagy. In fact if you are the better player and actauly implementing stratagy your doing worse.
Me being good hurts me that makes no sense
Yes letâs reward players doing worse.
Also whatâs wrong with a win/loss mmr system?
Great Suggestions!.
You asked:
âE se o Pred se matar?â.
Respondi a sua Pergunta.
Easy to resolve this issue.
If in a Classification system, it is necessary to have Rewards, we can have VT Packages for example.
Iâm saying that if someone tries to kill the Predator on his own, the chance of being killed is very big.
For You said that some Players chase the Predator.
And I think thatâs asking to die !.
Come on Man, go deal more damage to the Predator then !.
When the others on the Team are there trying to Kill the Predator, Do You Want to Receive All Mission Credit ?.
This is wrong!.
Come on Help the Team !.
If the team is killed, it is much easier for the predator to go after you !.
From the moment the Predator finds the Team, the Mission that goes to Hell !.
The important thing is to All Survive!.
So that the 4 can Kill the Predator Together.
Because if the Predator is Killed, the Mission get Over.
Risky, I know it isnât.
But Iâm being very specific.
How many opportunities do you have in the Game for Shooting the Predator in the Back ?.
âQuite.â.
I doubt!.
Only if you have lynx eyes or if the predators you have faced are not even 50 years old (on an age scale of the Yautja for the love of God).
How will you be the worst ?.
As a soldier or as a predator, the higher your stats, the better you will be.
What makes it worse is if your stats are low !.
As a soldier, you have a low level of AI soldier kills; You deal a Very Low Average of Damage to the Predator; You have participated in Many Huntings, but You have Been Killed Many Times; Etc.
Obs .: A Reward that could be attributed, is that for the Soldier that caused more damage to the Predator, He could keep the Mask of the Predator.
Not to use it.
But as a trophy.
Like Predators, they collect Skulls and Spines, Soldiers could collect Masks.
It would be another good statistic.
How many Masks the Soldier already has.
And for Predators, what would make the Player Worse, would be the Number of Times He needed to Activate Self-Destruction; A low number of claims in relation to the number of hunts; Etc.
I did not understand this System.
Please explain to me.
If you really understood perfectly, you wouldnât have said it all.
I donât care about my Ego.
I want PHG to be a Competitive Game !.
A Game that Players Feel Motivated by Something to Play, and Invite More People to Play.
I know there are people who are very competitive. And they like to be motivated by it.
Today, the Game is stagnating !. If you have something that motivates the Community to continue playing, maybe more people will play, and the game will gradually improve !.
That part of your Commentary was Just Ridiculous !.
If Predators think that a certain Species is Worthy of Hunt, it is because It represents a Challenge, right?
How They Donât Know the Skills of this Species?!.
If they didnât know, how could they find it worthy of a challenge ?!
If they didnât know more or less what they are facing, they could be killed !.
In AVP Film and Predators Film, this is very clear.
It is not really a question of necessity.
The point is that a Classification System, would help in the Selection of the Team, and in the Selection of the Predator that would face this Team.
It is very annoying to be on a weak team, against a very experienced predator, or an elite team, against an inexperienced predator.
Being in an Elite Team, I want to face an Experienced Predator !.
Clearly thereâs a translation error but what you said made no sense.
Either that or I was tired.
Oh ya because VT is way more important than your rank.
More than on person can chase.
I was thinking of a time when my team split into 3 and 1, one did OBJ and three chased. That one person suffers now because of that. Your harming people who play a support role and put everyone into an attack role.
What about matches where the Predator suicides?
Do all the FT drank for that?
What about a match where I get spired up with a urf who destroys the Predator before I can or with a hacker? Then Iâm losing rank even though I won.
Or what if Iâm playing support?
Itâs wrong to play support guys. You heard it from him. We have to play specifically as aggressive all aim no brain morons. Stratagy has no place here.
I am helping the team by applying OBJ pressure
If the mission gets completed then the mission is over.
Lots
Shooting the Predator is basic. If heâs shooting you you shoot back.
Exactly. Iâm stat hunting instead of focusing on the win.
But what if I have a support taking care of A.I? Then I donât get A.I kills? Not to mention the extra toxicity itâll bring by pitting the FT together since theyâre stat farm are shared.
So letâs say 5 years into the future and Iâm a really good player.
What if I have mask into the hundred thousands, my que time is going to be very high since there arenât going to be a lot of people with those masks since Iâve been playing for 5 years.
The fact that he needs to specifically claim which means he needs to throw himself at corpses.
Letâs hope you donât mean live claims either.
You have a base number (1500 for example) every loss lowers that number and every win raises that number. The higher your mmr the better your rank.
And you know how?
And you know how? And even if it is whatâs wrong with competition?
JH, CH, Dutch 1987, the FT ability to survive arrows to the head, parries, supposedly Isabelle, clashâŠ
But no a ranked mode god forbid is the straw that breaks your back on whats important to lore even though that makes no sense since a ranked mode wouldnât even connect to the lore at all like literally reviving DEAD characters.
Lol. Game mechanics are different than lore there dumb dumb. Lol. You quote the dumbest shit because you lack reading skills to understand so you need it to be clarified for you. Lolz
Ranked mode would do nothing but make wait times even worse and then players will stop playing. Not very hard if you have a brain and use it prior to replying lolz
Then why are you using lore to say you shouldnât bring in a game mechanic? Your the one making the argument.
You straight up said it goes against the lore.
The gameplay mechanic goes against the lore.
A. Why didnât you make this point when you were saying
B. Who said we needed a ranked mode next update and not in general once this game gets bigger player base?
You act like this game is going to grow.
Then why does it matter then? Put it out of itâs misery if it canât even handle a new mode being implemented then