So I suggest we have a game play determined by yourself!
Exceed that radius and we dont get XP. If you don’t plot it, you get NO V or XP! This makes this game SUPER HARD to earn XP and V!
I propose a strict gameplay design on the tab map that when clicked on will make a gameplan (a designated circle) that designates yourself a strict code of conduct where by if you’re outside of that radius would restrict the XP and V that you gain.
You only get to plot once during the first/second/third/forth/ etc. objective.
You have one opportunity to click on that map, then it plots a radius of activity. Stray from that and you lose XP and V percentages.
Could be good?
Lets say you DONT plot and you play the game you’ve always been playing. This allots you about 65% of your collected V or XP.
If you actually PLOT your gameplay and play within it,
you get 100% of your XP and V that you should be awarded.