Real Hunt Mode

Sorry if this was brought up already. An idea I have is to make the rules as real as possible. My son and I tested a few matches and in a nutshell 2 sniper shots to the bio mask will knock off the mask as well as put Pred in second wind. As for fire team a support class can withstand 3 slashes from the wrist blades before being downed and other small tweaks. If anybody is interested let me know. I’d like to stream a tournament in the nearby future. Keep in mind these matches could go rapidly depending on team/Pred strategy. Not trying to hype shit up for no reason now…

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Or any ideas you may have are welcome.

True Hunt for me

Get rid of objectives
Get rid of AI
Real magazines
Toggle friendly fire
Get rid of perks and specializations
Disable bleed out
Get rid of SW
Increase damage for FT (slightly) and Predator (vastly)

FT should die to three arrow shots at the most
FT should die to one plasma shot (direct hit)
Pred mask should not withstand more than one .50 cal shot

Now as rules of engagement

Only basic classes allowed (Support, recon, scout and assault. No dutches, dante, owlf, etc)
Every team member must be a different class
Only recon can use sniper rifles
Only assault or scout can use assault rifles
Only Support can use the LMG and/or MiniGun

No UAV scanner allowed

This is what I got through testing with my son. Does feel good. I thought of limiting one class per FT too but didn’t want to limit the players. FT weapon damage either 150 or a little less.

AI health - 50
AI weapon dmg - 300

FT health - 75
Item spot no
Pred spot no
Weapon dmg - 250 150
Hip fire spread 150
Real mags on

Match duration - 30
Friendly fire - yes
Interaction time 50

Reinforce 1
Reinforce active 20
Reinforce time 25
Alarms 3