Redefining Asymmetrical games (discussion)

We have new games coming out that are saying “they will redefine asymmetrical games and change the experience up”.

From what I gather the major item they are addressing is the number of killers vs number of survivors.

Wouldn’t it be a super awesome treat is PHG did it first?

They could provide a multiple “killer/clan members” feel to the mix and literally “redfine asymmetrical games” before Evil Dead or TCSM.

Not to mention if they wanted to take it a step further (people have mentioned this before):

A 3rd controlled character (weather it be a super pred, Enhanced FT or some kind of alien lifeform) that is able to attack all parties and force the players to band together to fend off a larger threat?

Would be like a pyramid type of asymmetrical model

  1. Boss type/Super Predator/ abomination (Strongest and hardest to kill) (1)
  2. Predators/Yautja (1-3) (easier to kill but in numbers, difficult)
  3. FT (4 - however many makes sense) (easiest to kill, strongest strength in numbers)

Just spitballing. Would be cool :)

4 Likes

Interesting concept, but a balancing nightmare. Pubs are a mess as it is with potatoes doing whatever they want, and you want to introduce an even higher level of cooperation? It would be fun at private match level for sure, but if they couldn’t get pubs right (90% of players) the game would be dead on launch.

1 Like

Fair enough.

Would still love to see some attempts at trying to shake up the base of the genre and game itself.

There are a ton of people willing to volunteer their time to balance any amount of modes anyone says would be difficult to balance. Even if deemed so by illfonic. We would make it work somehow.

Hearing other games using the multi killer vs multi survivor model (as a main selling point of their games) before this game, when the entire backstory and lore of the Yautja include said, multi killer/clan hunt member model, makes me wish that this game pioneered it and the other games modeled off of it.

1 Like

I’d love it too. They should start with Pred co-op. If they can balance that somewhat, then they can try more leyering

1 Like

The first thing any game has to get right is their Base experience. Adding new/experimental modes won’t change anything if the core issues with gameplay remain. Unfortunately, I’m convinced this game is stuck with only Hard core fans of the franchise, because casual players aren’t going to put up with sloppy controls, choppy movement mechanics, lack of assists for controller players, terrible AI enemies, ambiguous stats, and a clear and narrow Meta of weapons and characters.

4 Likes

The tier of competition isn’t a good model as it’s basically gonna encourage the two lower tiers to gang up on the higher one every time, since the higher tier would likely be able to bonk the others individually. It’s interesting, but hard to balance.

2 Likes

I still go back to Evolve over this game. It’s just a better game in many aspects. The only thing is it lacks content. Same could be said for PHG but PHG is also a buggy mess, almost as unfinished as Ark as it stands right now. They gotta put more people on this project to at least ensure it doesn’t end up with a poor legacy. Turtle Rock at least made sure Evolve worked before they shut it all down.

1 Like

Then have the top tier as a situational AI boss that comes in occasionally?

Just spitballing.

:)

I know, like I said it’s interesting, probably possible with another vehicle because it definitely can’t work here when it’s hardly balanced 4v1.

1 Like

Under certain conditions perhaps. If after 5 mins Pred has not killed any FT, a super Pred would come out and be more of a menace to FT but still target Pred under certain conditions. Similarly, if FT is overmatched, and uses Reinforcements when only one FT is left alive, a super FT would come out and solely target Pred.

Cant be that simple cause it will be abused, but something like that to make individual games more challenging and longer lasting.

1 Like

I’ll just leave this quote here and why this game is terribly balanced.

“I’ve seen potatoes in other multiplayer pvp games, but they are not even close to the potatoes in PHG, not even remotely. In PHG they play like they don’t even know which kind of game they are playing.”

The irony is that potatoes are both killing and keeping the game alive… Strength in numbers I guess

It seems easy enough. Stick together to repel Pred’s attack. After that there’s a small window to do whatever. Rinse and repeat. At a bit higher level, one person can push obj while others repel Pred.

I havent watched many matches as of late, but lots of FTs have a hard time tracking a cloaked Pred. I guess it could get pretty stressful in that respect and even the most basic plan falls apart.

Fighting an invisible enemy can be difficult. And when a Pred player knows this weakness, melee is a full go.

Except potatoes perform equally bad against a fully visible pred running towards them

Then perhaps it’s the DPS of their gear or a lack of coordinated effort against a Pred.

Gear and specs really matter as you see how many FTs complained about torney rules cause the weren’t able to use their best builds

dude, they stay looking at the ground or sky for a minute

there’s no fix for that

you can’t fix stupidity

Lol. Panic i guess.