Reinforcement Change Idea

There was a user here that suggested what I’m about to say;
Make the reinforcements similar to a Tommy Jarvis from FT13.
Instead of being a more powerful reinforcement like Tommy, they’re weaker.
They’re more like basic military fighters with no perks, lesser weapons, and less like the created classes you start with.
This would add some more differentiation, would make surviving a scary challenge after reinforcement, and would seem pretty fair.

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