Reinforcement Rework

I mean if we’re being honest with ourselves, then a good fireteam will hardly reinforce. It’s just overkill. Unless they get themselves killed on purpose so they can get their gear back. You know a mechanic like this is broken when people are using it to their advantage.

And it’s honestly too easy to do. It’s low risk, high reward and that sucks. Yes a predator can search for the station at the beginning of the map and trap it, but factor in the other elements like it’s random spawn location, the fact that there can be 2 stations on the map at once so you don’t know which is the real deal, then it just becomes a fat waste of time and if the fireteam is half decent they would take advantage of your absence and rush through the mission so by the time you’re heading to them, they’re probably one objective away from calling the chopper.

I can list more reasons as to why this mechanic is fucking awful and the few good things it has but you’d just be reading something the size of a Stephen King Novel.

So I’ve come up with a solution to throw in more risk for this high reward mechanic that would certainly help the poor young bloods struggling to get kills and not make the fireteam rage quit (hopefully).

The idea is, that there would be 3 radio stations scattered around the map at random locations each match. Each one can only be used once and can only bring back one person at a time. But they can’t be used until there is only 2 people left. Those 2 people then have to decide whether they want to take a massive risk and split up, going to a different station each so they can bring back more people quickly but are left very vulnerable. Or they can play it safe and stick together, bringing the team back very slowly but can hold off the predator long enough and potentially kill it, if it’s not careful.

There would be the blue circle you have to stay in as always but to balance this out even further, I think that if there is one person in the circle then the predator can’t interrupt the respawn unless they of course kill the guy. If there is more than one guy in the circle then the predator will halt the progress if it is in the circle with the FT. And the FT will have to damage the pred enough so they flee or the pred can try and risk finishing the FT off there and then.

And of course if someone is reinforced then they will get all of their gear back.

Now, I doubt this will be perfect. It could still have it’s issues but it would certainly be more fair and fun than the system we currently have now. It would make playing the fireteam feel more tense and that’s definitely needed right now because it’s lacking in that adrenaline, fear factor part these asymmetrical games normally have.

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There are never decoy spawn points. They have fixed random points on the maps. Which are very easy to memorize. And since the pred gets first dibs on movement you can easily check up to a max of two points before the FT even gets a chance to drop (depending where you spawn).

And trapping it with bear traps is now more or less useless since they can be destroyed. You’re better off using motion detectors on it instead. Also stop quick claiming each and every opportunity you get and killing 3 of 4 the members kill and this problem will be reduced.

Pretty sure there is a station that’s a part of the mission that can spawn on the map that looks exactly like the reinforcement one. So yes there kinda is a decoy one.

The predator gets what? 10 second head start? Probably less tbh. Hardly enough time. And like I said, a good FT would take advantage of the predators absence and rush through as much of the mission as they can.

Ambushing them at the station only really works on noobs. If they’re good, they’ll parry long enough till their teammates respawn, forcing you to use range. And they’ll counter that by taking cover.

Seeing how fireteam got buffed hard and is getting self revives and other powerful gear…there’s really no reason for reinforcements to be as strong as they are. And should be reworked to be more fair and fun. Right now they are neither unless you’re up against a complete noob fireteam.

No…noone of the mission radios spawn in the respawn spots.

10 seconds is enough time. On overgrowth for example, you can check the construction site and the ruins next to it in te espan of 10ish seconds easily. You can only rush a mission so much. Timers don’t care for FT’s members.

Why ambush them at the respawn. No need, the only trick is to know what mission they are doing and ambush them there.

The new toys are nice…but nothing a little brain power can’t solve.