Reinforcements are OP as hell. Once the predator gets a single kill, he is instantly on a 30 second to 2-minute timer to kill the rest of the fireteam before he gets respawned. Most of the time the fireteam is already reinforced before the predator can even get to the reinforce location. Also, it should be 1 fireteam member at a time. The fact that a single soldier can respawn their WHOLE TEAM in that short amount of time is ludicrous and completely unfair to the Predator.
REINFORCEMENTS OP
I agree! I managed to kill 2 of them in 3-4 minutes just for them to get spawned back. They hunt the predator down like a dog not vice versa! You’d think the predator would be much stronger. I think it would be fair to add at least another predator to the game to balance it out
I need some friends to play with I ordered this game March 31 jus to be like wtf
Agreed like many say, its fine to get back up, but the timing is too quick for its risk.
Timers should be individual.
Or put a max life. 2 reinforcement max and a one time use. Do you wanna bring one guu back or risk another 30 seconds for two guys?
reinforcements are ultra op. You kill 2 of them and you are forced to rush 1 vs 2 as quick as possible because they can call the op reinforcements … it is a 1 vs 4 game not 1 vs 6 come on…
the worst thing is not only the fast reinforcements, but they get all their tools filled to max again.
wasted your 3 medpacks and 2 syringe? well, use reinforcements and you get the same amount again.
Yea I think some of the calls for nerfing/buffing are misplaced, but this is an instance where it’s warranted. My strategy as of late has been to basically kill one player, then just sit and watch them as they run to the reinforcement mission and then reengage. But the issue there is getting one kill against a decent team can be tough, forcing you to use a medkit only for you to have that basically ruled null and void because the person u killed respawned. I’m thinking maybe the Pred should alerted to the missions location and maybe he should have an option to disrupt it after the mission has been interacted with? Or maybe just allow one individual to be able to respawn. IDK but I agree I feel it shouldn’t remain as is.

