In a different reinforcement thread I went into more detail but I agree with the idea that we shouldn’t reincarnate, it’s silly to me too. Instead we should spawn as a different load out and preset.
This encourages players to have a more stealthy initial play style, and they can save the meta guns for later.
Edit - here’s the comment. I didn’t want to write it out again.
I get where you’re coming from, the mechanic does have its issues. The ones that standout to me are the popping back in and that they’re the same characters as you just died as. I know these aren’t the issues that you have.
The reinforcement mechanic is something I think adds to the game but there are ways it could be improved and I kinda wish more people would look at it a different way than they currently do.
It makes sense being able to call in help, we are soldiers and it should be used as a way to try weaker builds that aren’t necessarily built to fight the Predator. The FT are covert, the game should happen in loose stages. First stage, the FT goes after their objective they’re stealthy and not aware of the Predator. The Predator should also have some minor task that relates to the hunting ground, hanging a body would be easiest. Think of it as an announcement, the placement of which is important. You get a reward if the FT discovers it and earn Status for following the code and giving fair warning.
Second stage begins for the FT team as soon as the Predator engages, not when the warning is discovered (cause it could happen after) but when a member takes damage from the Predator, long spots the Predator or other conclusive proof is gathered. (The warning can be 1/3 of this proof)
The Predator is encouraged to spend time Stalking during the first Stage, it won’t make the same sound ques as normal unless it aims a weapon at the FT. The Predator choose when the second stage happens and in doing so changes the nature of the game. Zeus’s dialog should reflect this change.
During the second stage, the FT can either rush to finish the mission, using the weaker but quieter and less effective against the Predator weapons. Call in a replacement team that is equipped to face the Predator, this works like evacuation but when you evac your replacement descends. This part should be a chance for the Predator but not an easy one, A.I. should provide cover fire from the chopper. These are counter hunter coming to provide the real challenge.
The third Stage is regular evac if you complete the mission. However if a counter Hunter team comes in, those players are now in a death match with the Predator. This could lead to two, third stages happening at the same time. One or two players may continue to try The mission while the reinforcement members try and hunt the Predator.
Matches might be longer and more drawn out but they’ll also be more satisfying. You’ll have to have strategy and team work because splitting the team will be dangerous. For the Predator it means playing with the intent of facing the best and seeing the reinforcements as a thing you actually want.
If the Predator kills 3 of the four FT players and they reinforce, the reinforcements will be counter hunters.
Long Spotting - in my mind there’s a way to design a Spotting feature that takes time to activate, not long just 2 or 3 sec. if the Predator is uncloaked and maybe 5 sec. if they are cloaked. This is confirming your seeing what you think you see. The Predator might not even get an alert in the first stage.
FT players should be actively trying to identify the Pred without it seeing them, so they can reinforce without being stopped.