Fearless, Impenetrable, and Yuatja’s Bane. Those perks a pretty much broken and are too good to pass up as the Predator or Fireteam member. Their removal would require a little bit of balancing adjustment afterwards in terms of class and weapon balance, but right now customization feels limited by these perks, it could also simplify what weapons need balancing for both the Predator and Fireteam.
Remove crutch perks
All defensive and offensive perks should be removed imo. I agree with you. They are too good to pass up and really limit builds because you have to take them most of the time
this is a correct take i’d love to not take mandatory perks for other perks
Opening a big ol can of worms here guys. Might as well remove all perks because they give you an advantage one way or another. I do get what you mean though.
I’ve actually stopped using those perks and I now use cooling syncs, adrenal boost, and the one where audio markers r easier to see in thermal vision. Works pretty well for my play style
It’s really an issue of the meta. Meta favors things that get the job done quick and so this would have no effect on the weapons. Fearless wouldn’t change spear or either sword being as effective as they are and it wont make the war club any good. Removing Down Range likewise also wont stop Bow from being the preference over something like the plasmacaster or handheld at range.
No.
“Too good to pass up” and yet I see people consistently opting to use other perks instead. I personally shun impenetrable because any difference in damage resistance it makes is negligible.
You may as well go all the way and remove all damage and health modification perks for fireteam and predator. I don’t really care about the ones you mentioned, especially Yautja’s bane, but “down range” can really mess with the balance of the combistick throw.
But without thick skin, I would like to see the health of the fireteam like this:
Support: 175 hp
Dutch 2025: 165 hp
Assault: 155 hp
Recon: 145 hp
Scout: 135 hp
True Impenetrable is not an option, it’s a must. I use it in every build, even on my scout. Yuatja’s bane is the same. It’s also a weird perk because it’s not tweaking how you fight but who you want to fight. Fearless is almost mandatory too but if they take that away then I would want another perk for being a melee fighter instead of a range. Maybe something that trades damage like you do 10% more melee but 10% less range. You could make downrange the opposite.
Actually, pros and cons would be a great addition to stronger perks. “Thick skin” could give +15 health, but -5% sprint speed. Same for predators. “Downrange “+10% range damage, but -5% melee damage. If “fearless” was opposite, then picking both would be a net gain +5% damage, but less stacking potential.
Please no negative modifiers, I still have nightmares about rolling perks in Friday.
Could you explain how rolling perks is relevant to negative modifiers? Not everybody played Friday.
Some perks were actually better to have a negative modifier.
So for instance you wanted the perk that gave you slower repair because if you played a shitty repair character it turned into a positive.
I was so glad there was no rolling in this game, I still have over half a million worth of rolls to do in Friday. In PHG the equivalent is opening Field Lockers. You’re just watching the same animation for up to an hour and it sucks the will right out of you.
Okay. But that sounds completely different from having perks with both a positive and negative modifier built in. I don’t think anybody’s asking for a random negative.
Technically the suppressors in PHG already work that way. They give a positive by reducing sound, reducing the range on noise bubbles, and not alerting AI. They give a negative by reducing damage 10%.