remove predator sounds.

i would love to continue to hear the clicks and chirps as pred so why not make it like really close range. like fireteam only hear it when you are meters away from them.

Running sounds are ok for me, berserker has huge sound and scout harder to hear, not sure If walking noise can be heard

the random clicking and snarling can go(maybe even make it a button command or increase it if you’re wounded), along with a huge reduction of the footsteps in all situations, but everything else is fine. the vision swap, cloaking, and the cracking and creaking of the trees is great.

like, some of you want it to be realistic, but also true to the movie, but only if it supports your argument or blatantly just gives the pred the advantage lol the pred isn’t as stealthy as a lot of you seem to think, and he’s certainly not constantly jumping and sprinting around at super fast paces in the movies when he’s trying to be stealthy. he sits in the trees, or just in one spot, and moves slowly when he’s trying to be sneaky. you’re all sprinting around the trees and stuff and want to be completely stealthed while making zero noise in the process lol

i think the real issue is that the ft and just pacing of the game is too fast in general. it’s too arcadey in its current state with the ai being dumb as rocks and not posing any real threat. if the ai was more dangerous(and not in a cheap way by increasing their damage), and actually required strategy, a lot of the other issues would go away. it’s because the ft is zipping all over the god damn map at break-neck speeds, which makes the pred have to do the same thing. if you slowed everything down and made the ft actually need to be careful, and use some sort of tactical approach to objectives, then it would give the pred more time to set up and not have to break stealth so much. not to mention the overall mission timer needs to go as well.

i agree with you 100% the game is too fast and too arcadey, missions are sped run through without any kind of penalty or difficulty. personally FT needs to be running alot slower and half the stamina… they bunny hopping constantly with their knives out or down sights. i dont know about you but i shoot guns and that form of gameplay mechanic is incredibly 90’s quake why is it still a gamestyle mechanic, gaming has evolved since, cant even do that in real life.

Today i was spotted and turned in second wind almost in 5 seconds. First 3 minutes of the match, ft just stand on the roof and waiting my coming. Was so fun, I closed the game instantly.
Looks like there was shooting exploits that makes some weapon shoot as a hell minigun
All 4 ft on PC

@JudgementalOstrich So what is it? Do we want a realistc game or one that is accurate to the movie? Wait, wouldn’t it be awesome if the devs tried to go for both and then made compromises for balance? Heey that sounds like a good idea, doesn’t it?
“Grealtly reduce footsteps noise when walking (NOT removing them when sprinting) and remove RANDOM clicking”? Great! Why? Realism and faithfulness to the movies! Balance? It’s fine, because you do have to jump, run, and use the cloaking device so you will make noises anyway.
The poor thing is a skilled hunter. It would almost be like a cat apporaching a bird, coming super close only to start screeching right before going for the kill. It’s not just inaccurate, it’s stupid and it needs to go.

Remove ability for the FT to hear the vision swap sounds? Yes! Why? Realism and faithfulness to the movies.
What about balance? Same thing. Also, it is extremely rare that you hear it as FT let alone spotting where the guy is. It’s just pure nonsense that another person other than the Predator can hear it, because it’s IN THE GODDAMN HELMET.

They should also reduce the regular predkour sounds, because it is not possible to sneak slowly like in the movies, while keeping the noise from jumping between trees and on rooftops. Adding buildings as climbable objects would be best.
The way they implemented the cloak mechanic is perfectly fine and as accurate as possible in this scenario I think. The “true invisibility when standing still” thing is a perfect device for balancing the impossibility with these graphics to really blend in with the background. And I really like a lot of details they reproduced. But right now it is hilariously spoiled by the casual and unprovoked clicking, the T-Rex strolling sounds, and the visor shit.

So…yeah HG is not a simulation where you can actually sneak and slither on tree branches, control fine movements and sounds you produce, and where humans are not some kind of ping pong balls bouncing around, and instead maybe have realistic first person immersion, ideally with fatigue and fear mechanics.
But it is still nice. Ofc you cannot be a stealthy predator exactly like in the movies because it is not how this kind of fast paced game works. This game is based on a very common fps formula, being way lighter, and easier to develop.

Does this mean we have to throw all logic and all attempts to realism out of the window? Uh…nope.

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… your reply is such a jumbled mess of so many different things that i can’t even tell what point you’re trying to get across lol like, is the entire post directed at me? or only certain points? who are you quoting? because if it me, that’s not what i said or even how to use quotations… if it is entirely directed at me then you’ve very clearly misunderstood parts completely lol

in case you missed what i was saying, which it very much appears that you did, i was already on the side of it being balanced lol you seem to be confused about me wanting it to be completely on one side or the other for some reason.

I can’t believe you’d even suggest removing it so that one would have an advantage over the other.
and that the sound effect is a staple of the franchise. dont disrespect it.

Not at any predator movie predator started to rattle when trying to surprise enemy, you know that. Rattle can stay but not when player least wanted

Oh yea it was indeed a response to your post, but mostly in the first part. Then I proceeded to make broader points. If I could synthesize it I would say: “let’s stop arguing for the sake of arguing, and realize we can easily have a bit of realism, a bit of immersion, all while also keeping a balanced and fun gameplay”. I think my post is pretty clear in what it is stating, but admit I touched several points and I get why it might be confusing. Weird that you mention it though, because a confused mess was exactly what came to mind reading your own post:

[quote=“JudgementalOstrich, post:24, topic:7614”]
like, some of you want it to be realistic, but also true to the movie, but only if it supports your argument or blatantly just gives the pred the advantage lol [/quote]

So here you seem to imply that it’s not possible to make it realistic and true to the movie at the same time…? Or that if it is possible, people that advocate for it do it mainly because it’s convenient to them as predator mains…? A point which I extensively responded to with my post.

But here is where you lost me :

…What? Soo…is he stealthy or not?
Unclear what you mean especially given what you say right after…
A)You mean it’s not that stealthy in the movies? If so, you should rewatch the first two, you’ll find it’s pretty damn stealthy.
B)OR, you mean: it is not stealthy in this game, as opposed to how it appears in the movies, because people using pred like to be jumping and sprinting around. To which I would answer: ok, a confusing way to put it, but I agree! Although that’s kind of a necessary way to play for the type of game we are dealing with (which I also talked about in my post). …but what does it have to do with us wanting to tweak some sounds in order to make it more realistic AND true to the movies?

Again, let’s not make random accusations and let’s just openly reason and discuss with one another while trying to understand which suggestions might be good, which ones could be bad ideas, and why.

You must jump and run all The Time because you cannot stand still cloacked because of that rattle and fast pace of game doesn’t give time to stand still.

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While we’re at it can we make clicks sound like actual predator clicks instead of my neighbors cat?

Wtf is this purr

I had same experience when i play ft i can see that spotting and pred’s sounds are OP and nust be gone or changed

some people only use examples from the movies and real life when it caters specifically to what they want, but ignoring any sort of balance in the process because they would obviously contradict. it was not me saying that it’s impossible to use, or that i didn’t want it to pull from both mediums. that’s why i offered a compromise and a reason as to why game doesn’t mirror the way people see it in the movies.

and the pred is stealthy in the movies when it’s actually stalking and taking things slowly. it’s generally not constantly leaping around, sprinting, and repositioning like you do in this. and if it were to be moving around like people do in this game, you’d realize it’s not as stealthy as you think; which is why i said the game’s pace is to blame for it.

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