Resource - Guerilla and PMC Identification

Guess this was added after V3

Haven’t really paid much attention after that version release

Hi I like to code and this forum has an excellent visualizer for sample code:
To start, type out the tilda character three times to begin the coded typography.

{
    "Mybigfarts": "Smells_Delecisious",
    "Name": "Hambergerman.fudge",
    "Class": "TheGreatestPerformanceEver'",
    "Properties": {
      "Sex": 60000000.0,
      "Damage": 4.0,
      "DamageZone": "IntheButhole::Backside",
      "FistintheairBroh": {
        "X": 365.0,
        "Y": 180.0
      },

4 Likes

Hard to stay motivated, there is so much potential for resources if you had the time and dedication to do so

If it was abundant and rural here there might be more incentive albeit the experience gained from the onslaught of incomplete projects is very nice and is always dynamic but hard to keep up with due to illfonics own lack of care creating a shelf life where this stuff is novelty

No…

2.50

2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_JungleHunter_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_08_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_01_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_07_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_05_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_06_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_09_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_04_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_03_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Elder_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_02_Dest.json:      "DamageMitigation": 0.8,
2.50/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_Hunter_Dest.json:      "DamageMitigation": 0.8,

3.0.0

3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_JungleHunter_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_08_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_01_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_07_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_05_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_06_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_09_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_04_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_03_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Elder_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_02_Dest.json:      "DamageMitigation": 0.8,
3.0.0/Content/Character/Data/Predator/Cosmetics/Masks/Cos_PD_Mask_Hunter_Dest.json:      "DamageMitigation": 0.8,

Poor fairy autja.

There’s a lot of benign values, even a lot of the old class attributes such as secondary weapon damage and interaction speed are still within the game and even remnants of burst fire and impact grenades

Never confirmed damage mitigation and even with these armor values it would’ve been nice to 0 out every value individually and back trace, I don’t really see FairYautja doing this out of passion but out of some initiative to one up people he doesn’t like @DISK

1 Like

Value could have been there, but maybe the function that implemented it no?

Even @SkooLBoY_SkePtiK can confirm before V3 and the Predator damage zones, there was no headshot damage difference between having a mask or not

What Unreal engine have they migrated to since they announced the new visual make over?
And could you tell us what and why you think they suddenly decided to implement it? Is it using newer versions of the engine? Better and more efficient baked lighting?
Are there any documentary videos showcasing the difference?
I’m interested in these things you know, as one day maybe this game might have or already have implemented some variant of Raytracing and better global illumination? They had boasted about this on Illfonics twitter.

I subscribe to Digital Foundry, and hell they never covered this game at all. Maytbe they should.

4.23 to 4.27

We had a lot tested but nothing compiled, we tried a lot of shit

1 Like

wow 4.23 was 5 years ago and 4.27 was 3 years ago in terms of Unreals release? And they JUST upgraded to it?

Yeah, illfonic is very late for upgrades

1 Like

What is hard to understand is that, if you learnt unreal and are familiary with its engine, you’d realize that its more efficient at rendering in realtime than a newbie on 3dsmax or maya and you’d get amazing results. Why even go the traditional route? Price? ability to composite using Adobe AA? probably.

I remember seeing DF cover Metro’s recent update of their unreal engine and went from super complicated lighting setup to super easy!

I mean if you want to make film quality stuff, at least the Unreal’s Realtime engine makes it so you could just preview everything using a great videocard and you’ll never have to wait on renders to finish.

Well keep in mind PHG is 5 years old and development for it likely started at least 6-7 years ago.

1 Like

The point of which is entirely lost on Mr. Better Than Everyone, ofc

1 Like

Wow, you really dropped the “I’m-too-enlightened-to-care” monologue again? Incredible. I guess if you can’t be right, you might as well pretend everyone else is just doing it for drama. It’s wild how quick you are to mock others, but the moment someone returns fire, suddenly it’s “ugh, passionless one-upmanship!”

Ah yes, the ultimate power move: run out of arguments, toss a mispelled name like it’s a mic drop, and call it a day. Devastating stuff, really. I’m shaking. It’s cute though—when the arguments holds up, the fallback is always the same: snide comments, no counterpoints, and a pat on each other’s backs like “heh, we totally got him.” Meanwhile, I’m just here enjoying the salt harvest. Keep it coming, boys—FairYautja’s powered by sodium now.

Whatever floats your boat, just don’t send me pics of burning children when you get frustrated in an argument I guess

2 Likes

Poor fairy autja.

Ah, we’ve entered the “throw wildly out-of-context accusations to dodge being wrong” phase.

For the record, that image was sent in response to someone outright denying real-world atrocities, which is a little different than just “getting frustrated.” But hey, why let truth get in the way of a good martyr act?

You mock everyone else, act smug when challenged, then flip to victim mode when the heat’s on. If hypocrisy were a stat in this game, you’d be fully specced out.

Let’s play a little mental game, shall we?

You call me “Poor Fairy Autja”—again and again, like a toddler who just learned a new word and thinks repetition makes it powerful. So I’ll play along.

I’ll call you “Poor DICK.”

Feel that? No? Of course not. It’s just noise.