6. Perks-------------------------------------------------------------------------------------------------------------------------
Perks are difficult to balance to be honest. But I wanted to give my very flawed opinions on them. The reason want all damage or damage resistance perks removed, however is solid. Perks such as these, destroy any chance of running anything else, as they are staple perks. And as such discourage build diversity
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Remove any damage or damage resistance perks on both teams.
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All classes should have the same perk number.
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All perks should be reworked around the first two points, as well as more creative and indirect perks being created.
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As you may have noticed, I have avoided thus far speaking on the class related perks. I have some ideas about them, but First I would like illfonic to update the description of the predator classes to specifically describe their passive perks, Just as the fireteam classes do.