So I spend nearly waited 6+ mins to play as predator and previous time that took longer, the one thing that I hate that I get killed right away as predator is when they trapped me in a box in a small room and you can get out of there, people in a group of 2-4 would take the advantage having a fireteam be in a small room to bait you in there gets you thinking it’s a perfect moment to get a kill and a trophy and the moment that happens the rest of them runs in there and blocks you from leaving and have no way out or push trough them to able to escape from being gunned down. I know most of people by now been trough that situation already it’s frustrating and humiliating that makes you want to either delete the game or kills your mood of playing predator: hunting grounds, what’s best for the developers to create a action for the predator to help escape in that cheese situation that, they should make a interaction to able to push the fireteam down to the ground able you to pass trough and escape a small room or building so you can run somewhere safe and either recover if the predator player has taken heavy damage from the fireteam or a different approach so you wouldn’t fall for their bait and their cheese trap. I honestly don’t care if it’s a button or a passive ability for the predator as long you able to get out of that problem that fireteam players do most of you would likely agree to it or disagree but I’m just pointing out because I hate waiting to play as predator and you fall for a dumb cheese that kills you right away the moment the game starts or somewhere between middle or end. I want the development team to know this problem that’s causing predator players to lose right away by being trapped by 2-4 players blocking his/she way out of the building or room.
I have a clip for it but unfortunately the website isn’t allowing me to attach to the forum or record it of prove of what I’m trying to show of the experience I been trough I’ll share this problem on Facebook in the predator: hunting grounds ps4 community if you’re in it then you’ll see the clip I’ll share there.
Room trapped by fireteam
Pred using traps: hell yeah! Got you stupid dumb bitch, I’m even doing a long claim on your ass.
Pred being trapped: why would you do this to me? 😭
😂😂😂😂 well that’s made my night at least
The diffrence is that one FT falling for a trap is only a 4th-8th of your team and it doesn’t even garuntee a kill depending on the situation. (Revive traps can be cancelled, bear traps can have teamates cover for them)
Room traps on the other hand is 100% of your team, which is just you. And its a garuntee kill the vast majority of the time. And on top of that ots for something as dumb as entering a building. You enter a building. And you lose because if that… thats just bad game design.
Then don’t go into rooms, simple as that. By now all pred mains know that even the caves in excavation map are a death trap for preds. Stop blaming others for your mistakes.
I don’t even make the mistake.
That doesn’t chamge the fact that its bad game design
You can have a tanky boss that takes an hour to kill, that when you die completly restarts you from the beggining, and NOT die to it. Doesn’t stop it from being bad game design.
Even if they were to change it to where fireteam can no longer block the pred, the would still get melted in a room because the only way out is the door which it came in through, pred can’t jump away and has limited space to run so it becomes such an easy target. It’s not a bad game design, it’s a trap for preds.
AT LEAST YOU WOULD GET YOUR SECOND WIND CHANCE! And maybe a bit of health left over so yes this would make a diffrence. Not to mention the game is in a bad place of balance. Once the balance is better running into a building naturally will be a better strat
Also imagine a trap that instantly killed all 4 FT members as soon as some one triggers it (regeardless of range) traps can be badly designed too. I should be able to enter a building. Why can’t I?
I should be able to climb trees…nobody is stopping you from entering buildings, but don’t bitch and complain when you get melted in there.
Don’t complain when theres a balance issue… rly?
Omg dude, this is a 4v1 game, there is no way to balance it properly. If you want balance go play call of duty.
So just throw balance up into the air? Rly? Fine give all predator weapons the ability to one shot. Thats fun for the pred.
(Lets also ignore that no game is ever balanced. Its all about being as balanced as you can, asymetrical games can still strive to be balanced)
Besides if we’re ignoring balance…
THEN LET ME RUN INTO A ROOM AND SLAUGHTER THE DUDE AND RUN OUT! WHY NOT!
Seriously you have not told me WHY we shouldn’t. Is there a negative consequence to removing player collision? Because you haven’t said so yet. Is there any reason why?
Lmaooooo please do some research. Even experts agree that asymmetrical games are hard, if not, imposible to balance. The only way to find some harmony among players is in tutorials and match-making, by not putting noobs with advanced players.
So we should ignore balance?
Fine. I disagree but fine. Balance around fun. Its not fun to get body blocked by the FT SO LET ME RUN OUT!
Again you have not told me WHY its a bad idea.
Like I said before, it wouldn’t make a difference, besides you’re assuming that by changing this “imbalance” you will automatically slaughter the ft in the room.
I really don’t give a crap if it stays or goes, I don’t use that cheap tactic to win, I kick ass the way it’s intended to.
Fine whatever I don’t doesn’t matter I only hurt him a bit. In no way is it important to the conversation
You will escape by second wind it will happen. And it will make a diffrence.
If you’re dumb enough to fall for that it only means you’re not a good player and you will get killed regardless. Why would you go in a room just to risk being put into second wind? Because you want that kill so badly lol…this is why berserkers and noobs get killed so quickly because they risk getting shredded by bullets just for one kill.
It is a bad move regardless. But its still bad game design to have a “I guess I die” Situation.
Especially for newer players. Besides even if my arguements for it are weak. WHY shouldn’t we.
So let’s get rid of all buildings then? Come on dude you’re way over your head with this topic. Tight spaces are not pred friendly and that’s just how it is even if the ft couldn’t block.