Scout has been power cliffed

I like Turtles.

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Had a turtle, it died. It fell out of my big tank I kept it in and ate something.

Assault DOES NOT HAVE MORE DAMAGE. holy shit you are DENSE. Spell it out one last time. Dutch passive damage buff can be used as often, or if not, in MORE scenarios than assaults damage buff. Dutch has more stamina, more health, and can run the two strongest perks in the game at the SAME TIME and assault cannot. All assault can do that’s stronger is BRING MED KITS

So you’re going to hip fire the magnum after the predator in the tree? Already went trough this (assuming you even read).

Assault has less damage, and when you ACTUALLY calculate DPS, Arnold STOMPS assault worse than you’d think, because with think skin and Bane, Arnold can get blitzed. Sustain LONGER with increased health, (and I won’t bring up damage reduction while mudded cause that’s very niche) and be doing increased damage with Bane(assault can’t do this, he has to pick a perk.) so Arnold gets more time shooting you, on top of the facts he’s doing more damage per bullet. Assault gets babied

It’s funny you brought this up hahah because uh YES šŸ˜‚šŸ˜‚ the magnum has a super tight crosshair and is actually dumb easy to just hip fire with. I’ve actually been just hip firing preds out of trees long before this Arnold came out

At this point you’re join stuffing you’re fingers in your ears and just ignoring what I post. Dutch does not have extra damage, assault has on secondary. hip fire damage is niche even more then the damage reduction on mud.

The gear Assault brings is far more useful then the added HP Dutch has.

Now if you’re hip firing the magnum preds out of the tree its only if they are standing still.

The point is, both of there damage buffs come into effect equally easy. Now just take into account Arnold gets to put on the perk where he ALWAYS does more damage anyways AND get 25 extra HP. That’s just more damage and more sustain than assault has. This game is not complex. More damage and more health with 0 mobility downfall, actually a mobility increase= better character. You trying to say otherwise is either you overthinking this very basic game or just being stubborn

You are literally the one not listening lol. So let’s say you bring thick skin, to match Arnold’s health, great now Arnold LITERALLY 100% of the time has more damage. Let’s say you bring bane, cool we do the same damage, while I’m not using hip fire that is. BUT I HAVE 30 MORE HP. Assault gets out classed.

Dude, this is getting us nowhere. Let’s just leave it as it is.

Have a good day mate.

Have a break, have a kit-kat

You as well. Glad to know our community has devolved to the point of actually refusing to just hear people out with basic facts and agree on things

But your denying the scout access to double time. If he also had double time the diffrence would be the same.

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Still experimenting with new builds. Right now its double time and iron lungs but I’ll try OWLF and thick skin

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I’m running Double Time, Dexterous and the weapon steadying one.

It does seem too bad.

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