- fireteam can jump while running, preserving speed and stamina or even regenerating it, so they are always able to catch predator
- combined with predator stamina bug, second wind often means straight game over
- berserker stamina does not really allow to run away from FT
Some balance proposals:
- some weapons are useless like sword and war club
- knife combined with parry is extremally strong, have no drawbacks or cooldown and stuns predator too long to leave them to death
- parry can be performed by multiple players in melee proximity
- net from netgun can be disarmed in 2seconds on controllers
- audio decoys last only 1min
- playing scout vs hunter have almost no sense and choosing scout is straight bad
- bear spawns are unpredictable and totally random, like you can run around map for 4min and never find one, and sometimes they de-spawn from sight
- sniper rifles could take like half of health on mask shot or kill you almost instantly when hit by few snipers - it makes running on treetops a sucidie
- disc does very low damage and lasts short amount of time