Silencers yes or no?

So I’m kinda torn after hearing silencers decrease dmg by a certain amount. i guess i can Understand the logic behind it. i run a Silencer on my sniper and dont seem to mind. But what is everyone else’s Opinions? should you run a Silencer on a sniper rifle or No? and or what weapons should the be on?

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I just like the sound of weapons without silencers. It just sounds more intense!

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It depends on my build and it’s purpose. Sometimes I run all suppressed weapons for a stealth build, other times I’ll run loud and proud with an emphasis on damage output, but I also sometimes run one weapon suppressed like an SMG for Ai stealth kills, but an unsuppressed primary like the QR5 Hammerhead for higher damage when facing the Predator.

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I dropped all suppressors from my load outs except for one on a sniper for a stealth build- other than that I don’t use suppressor for sniper or any other weapon, I feel like the damage tradeoff is too much - can definitely tell a difference in the amount of time it takes to drop a Predator

Okay I’m going to Try one build with out silencers, it;s just Decision you know lol, I’m horrible on how to make a Viable build for the Team

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I look at it this way @Orune: Primaries should be strictly for dispatching AI Goons and zeroing in on a Predator whose Spotted at a distance. Yes, there’s slight Damage Reduction when having a Silencer equipped, but it makes for Engaging an Objective’s Location far more efficient before AI spawns in: You’re not going to initially alert the AI, saving you a headache. The Hammerhead AR (Arnold’s DLC Weapon) is the best Primmary by far (followed by the G-ROW in my Opinion) as it has that nice Impact Grenade Launcher.

Shotguns are your best bet as a Secondary (I prefer the CS-12) and 'Ol Painless is awesome if you can get a feel for how to use her.

Fun Fact: You can circumvent 'Ol Painless agonizingly slow Swap Speed by using your Knife’s Melee by holding the Button down. Even more fun is that you can actually Jump during the Swing Animation, allowing for a brief window of regular Movement.

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I find them useless unless you are in a party with people who are talking and plan to stealth too.
But realistically if you play with randos, stealth is going to happen 0% of the time
And the predator will always see you anyway.
So if the dmg IS reduced with suppressor then I wouldn’t use them.

Not using silencers on all my firearms with the exception of the .50 cal. For most AI stealth kills you just need a knife and some common sense.

So I’ve been on the fence about shotguns. I really hate the reload speed for the SPAS-12 and the DP-12, but the damage is really tempting. The A12’s damage seems to be really inconsistent ( what a shame), so i never really run that anymore.

Hows the range on those first two? Damage drop off is a thing in this game, but realisticly those guns can still do damage at medium range IRL.

2XL and blast snipers out of their snipers nest with a headshot all the way across the compound because range is a joke. Shot lands on the center reticule with like no spread, worst gunplay 2020. Also 2XL double taps all AI at any range so screw silencers

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Where did we find out silencers limit damage? When equipping a silencer, the damage bar doesn’t move. That’s misleading.

But ALWAYS at least one suppressor. Getting to an objective and taking out AI before they even see you is invaluable. Especially early game. Not only do they not set off the alarm but the pred can’t find you if you only took ~5 sniper shots

I push against shottys. I think smgs are more threatening. When claiming, I’m always more threatened by a continuous drain on my hp rather than some quick pops. Also missing a shotty headshot is detrimental where smgs you can pop em in the head like a piniata

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Have to disagree when you can all just run in and disable 3 alarms. The AI isnt threat just an annoyance. If we’re talking pubs no ones bringing silencers anyway and if we’re talking coordinated FT a good pred is going to take 1-2 minutes to check all 3 compounds and find you before the first loud objective. If this game better supported stealth yeah, but it doesnt and it makes more sense to just bring the loudest most damaging guns and get it over with. Bring a gun for the pred and another to doubletap AI and that’s about it.

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My retort is I’ve seen the benefit multiple times. I’m not talking alarms, I’m talking them just shooting back. That’s enough to draw a predator. I have cleared multiple objectives covertly as the last FT without a hiccup. It’s thrilling. Until you get the inevitable, “they noticed somethings up and they’re sending reinforcements.”

A decent predator cannot scout the entire map in 2 minutes without relying on thermal. Stay muddy, stay quiet, and the likelihood of bring overlooked is invaluable

It’s kinda like the MW debate of stopping power/ juggernaut. Yes loud and proud is the meta if you are hunting the predator. I like to play quiet and avoid encounters. Or even better, I like posting up at a different compound and throw noisemakers and thermals while popping explosive barrels. I feel like a boss when I waste predator time.

So no silencer works when combating the predator. But I like to try and avoid that

The damage drop isn’t enough to make me not use silencers. You lose what? use an extra bullet out of every ten to twenty shots? On the AR/SMG its not even noticeable. On the pistol is matters a bit, but I’m only taking that because I’m using the LMG and need a way to quietly take out a camp. The snipers, the damage becomes noticeable, But to avoid the predator’s notice is worth the damage drop off, because you can get more hits in before he figures out where you are.

As for the AI, while the iconless grunts aren’t worth much, the elites are. We lost a game because my team went into a camp for no reason and the alarms went off because they didn’t use silencers, and when all the heavys rushed in with their 15 damage SC12, the the camp is also flooded with 3 damage AI, health drops really fast. The farther you get in the mission before Zeus tells you that the map is in high alert, the easier and faster the mission becomes. And to further prove my point, even if the AI are just an annoyance, they are hunting dogs, always running right for you and shooting loudly, so dealing with them before they pinpoint your position for the predator is for the best.

so would you have both on a sniper and smg? or just one

yeah I used to like the 2nd shotgun a lot but have realized the subguns just fair better against the predator or the 2xl. The vector sub I actually used to hate… till extended mags and point blank predators… thing is vicious

I think a few people ran test and it comes out to like -10% damage?

Other than catching the drop on AI I find them extremely pointless or not worth it.

Predator between isolation, thermals and AI gunshots will find you easily. And I think you still have a sound bubble for you, smaller or have to be closer but you still sound off.

Then there’s team comp, you’re often together, unless you all agree to stealth one guy will set off AI and make noise for Pred.

Ontop of AI being dumb as rocks, they mini map ping who is going for the alarm.

So I rather not take any damage loss and still keep my same(ish) game play.

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I like the silencers but feel they don’t necessarily offer the advantage they should at staying off the Pred’s radar.
I’ll say Yes, as I tend to try and have at least on silenced gun.

I would definitely try running two pistols or SMG’s if given the option.

Need different options for ammo too, hollow points for increase dmg, armour piercing for A.I. or wall banging. Then running duel Silenced pistols might be fun.