Single Player Predator game

I’ve been bouncing the idea around for a bit and I think its almost refined enough for feedback. Its a rogue-lite(like? one of the two.)

Story is basic. You’re the child of a renowned hunter needing to prove yourself or maybe the child of a bad blood needing to redeem your bloodline. Just something that explains away why you’re being sent on hunts with almost nothing to start with. I’d like to try to keep it like the first movie: hunting through a jungle, killing guerrillas until you find someone worthy. Kill them, claim their skull as a trophy, and escape. Maps will be procedurally generated along with the enemies and worthy prey, though there will always be some sort of base on the map somewhere, a place the worthy prey will head to and then away from. Upon leaving each hunt, you’ll gain honor, which can be spent on cosmetics to make your predator uniquely yours. Honor will be gained through a variety of methods, like skinning bodies to create areas the guerillas won’t go, killing the worthy prey’s allies first, more honor the more kills each trophy makes before dying to you, watching those kills take place, taking out the worthy prey in hand to hand combat, etc. Just watch the first movie again for ideas.

However, for upgrades and other mechanical improvements, you’ll have to earn those through challenges. Like killing fifty guerrillas in one hunt gets you extra speed or claiming a trophy after the body has been found by others gets you the combistick, etc. I don’t want any of them to be too difficult because I don’t want the rewards to be overpowered and a challenge like ‘claim every enemy on the map as a trophy without taking damage or being spotted in five minutes’ only to get a signal jammer would piss off anyone. I’ve been using AVP2 multiplayer classes, AVP Evolution gear, and PHG loadouts in my head for ideas on limits. There could be classes, or a series of stat changes like (+health -speed) or (+energy -mass) that way there is no objectively better choice. Alternative wristblades and plasma casters. All the great weapons and gear from the movies and beyond. Maybe a points system for balance, or just slots, or maybe categories. A selection of perks/skills with similar limits.

Putting it all together, you’ll eventually have the predator that fits your style and lots of room to experiment. And because of how much stuff is in the franchise, you can release more weapons and stuff down the line, either in updates or as part of dlcs. Speaking of dlcs, you could easily model them after other movies, and even sequels if the new content proves too much for the current engine. A city maps dlc with gangs and cops. An Aliens dlc to fight those instead of a hunt. A rural maps dlc with sheriffs and drawing out the military. A coop dlc to grab a couple friends and go on a hunt. A PVP dlc where you face off against another player in both a race to collect trophies and a fight/sabotage when you interact. A natives dlc to hunt against more primitive technology. A time trials dlc where its not procedurally generated and you just gotta do the hunt better and faster. Off worlds dlc where its not humans, but monsters.

There, its all out there. Hit me with it.

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you posted an idea exactly the same time i did. Bang bang!

No family dynamic stuff cause it would now remind me of that POS excuse for a predator movie. Js

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The family dynamic stuff is an excuse to not have family in the game.

yeah everything you posted here isn’t anything new . All the MESA is here, so, that said prcoeduarally generated maps aren’t a thing unless you know what you are actually talking about.
Procedural editing is just another editing schema that is narrowed down to how things appear physically.
Otherwise a map designer still needs to work and design a pathway , and the details are layed down by any compitent level designer procedural is just a tool kit.

You’re just saying PROCEDURAL because you think you can plot a point A to B and AI can do the rest “procedurally” whatever that means.

Thats where this fails. Story is not basic. You are basic. Hunting killing blag blag blag and you’re a child who wants to grow up into a veteran hunter…how about trying to compare what you’re saying to an actual game huh? A game out there on the market? One that actually has an audience?

Try Avatar because the scope is already there. If you haven’t played it, then you don’t know the actual mechanics of game development.

When you stop and actually smell the flowers of how a game is played and how a narrative drives the mechanics, you’re probably going to have to write how your ideas are comparitive to this Avatar game.

Otherwise, trying to explain your idea in 3 or 4 paragraphs is only meant for me to poop on .

I can’t take you seriously when you use Avatar as an example of storytelling.

And you also missed the game genre. Rogue-lite. Its meant to be replayable, not tell a compelling narrative. Its not an open world game where you get to explore and go on quests, and talk to people to help them find their apples. Its more like the Desolation of Mordor dlc for Shadow of War. After the first play through where you’ve unlocked everything, the subsequent ones are all focused on improving your score without the quests missions. I’m just spreading out the unlocking of things.

Your original post was so long and pretentious I had to hit the heart button twice so that it appears like I didn’t even like it .

You know, you are allowed to look up what words mean if they’re too big for you.