The sniper rifles were always the problem with balance.
Illfonic buffed the hunter and scout against bullet damage. However, most guns reduce in damage at range. For example, at 80m the gosl-r does 60% of point blank damage, that is 26 hits increased to 44 hits to kill a hunter at 80m.
However, sniper rifles don’t lose any damage over range. That’s why players think that pc fireteams are tearing them apart.
Solution:
-add a graded 30% damage drop off to all sniper rifles ending at 80m.
-reduce, predator health by 15% across the board.
-reduce total number of arrows and nets by 50%
How does this fix the current meta?
Right now all predator melee is too strong, only because the predator has too much health, but snipers are too strong if you only nerf the predator health. Also, the predator can spam arrows and nets without worrying about accuracy.
With the prior recommended change, hunts will have a progression, from ranged attacks when the predator can use range and tank some damage to reduce the health and number of fireteam members, and after they have expended their ammo, come in for the melee finish, or melee based predators will actually need to display skill to use effective ambush hit and run techniques to win that way.
To be clear, I love this game and just want to see it succeed, and these changes will ensure that everybody has fun, FT or predator.