So everyone is talking abut balancing specific issues but I wanted to start a discussion abut balancing in general. These are my thoughts on what I suppose is the general balancing concept of the game, what I think the philosophy SHOULD be, and I’d love feedback and input to clarify what you think the general balance of the game needs to be. Ok, here goes:
So the game is a 4v1. This means that in general, the 1 has to be more powerful than each of the 4 to compensate for the numerical advantage. This is done not necessarily by making him stronger, although in some regards he can and should be, but ensuring that he has some kind of advantage that he can leverage over the other team.
In a 4v1, the team of 4 has to be slightly stronger. Why? Well, because if it was an even match and the team loses a player they’re already at a disadvantage and the game is already almost over. This effects the pacing of the game and ensures it’s not over before it begins. In this game, the Predator starts at a slight general disadvantage. This is also to keep the Predator at a distance, and to compensate for the enemy AI the fireteam has to contend with.
Once the game becomes a 3v1, it’s becomes more of an even contest, with maybe a slight advantage to the fireteam as long as they’re focused only on the Predator. This is one reason I’d love to see more involved objectives (such as hacking puzzles, etc) that keep one player occupied. Giving the Predator a slight opening and forcing the fireteam to cover and prevent the Pred taking advantage.
Once the game becomes a 2v1, the advantage swings to the Pred. The fireteam is in trouble. They haven’t lost yet, but they’re definitely on the ropes. If they’re not extremely careful, if they don’t cover, spot, and watch each other’s backs, they’re done. This is also why you should wait to chase off the Predator before reviving a downed fireteam member (if you can help it w/o the bleeding out first) because you lose your advantage if one is down and one is reviving.
And once it’s all down to a 1v1…well, you’re screwed. Or you should be close, hanging on by a thread. The last man shouldn’t be without any options, but against the Pred it should be run, hide and get reinforced. Cover up in mud, stay in the shadows, don’t run, sneak.
I guess what I’m really trying to say is…ONE HUMAN SHOULDN’T BE ABLE TO TOE TO TOE A PREDATOR IN A MELEE CONTEST WITH A DAMN KNIFE! XD
Lol, in all seriousness I think the balancing should adhere to this general idea. I’ve seen a Predator easily wipe out a team of 4 in a matter of seconds, but on the other hand I’ve seen a single player with a knife take down a Berserker with a Combistick. Neither of those things should be happening outside the most unusual circumstances which is why I think we need balancing on both sides. The parry mechanic needs to go, or get seriously tweaked, and the Zerker/Combistick needs looked at, but I’m not sure exactly what needs to happen there.
Anyway, what do you all think of this?

