Just a question, give me non-biased answers please

no. all the other tools suck and are not even viable. and i dont run in and berserk like a zerg. the predator is literally a bullet sponge in his current state. the knives and parrying are op if executed properly. in what world is someone going to be like oh hey lets parry a super strong alien from out of space and while other team mates shoot him to make him run off. parrying is unrealistic literally makes no sense. the predator relies on his mask once that is shot off well hes fucked and powerless to track anyone.

i was in a tree firing my plasma caster mask was shot off in seconds. so you wonder why people zerg their way in like that as annoying as it is to die in such a way. lol. they rush in like that because the predator can be seen no matter how far away tree jumping or running away. fire team is literally the equivalent of an army combined into 4 players … if executed right. everything about the predator is literally shit right now … on the power level or imbalance

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I don’t think the parry as a mechanic is a problem I think the stun and stamina drain a predator takes is… I just want the stun and stamina drained removed and make the FT take a major reduction in damage on a successful parry because right now as a berserk who doesn’t just bum rush the FT with a combistick even when I’m down to the last two guys I get parried into oblivion and they do so much damage to me that I get easily killed by the last two people after all the work I put in to kill the first two 🤷‍♀️ I’m sorry but I feel I should be able to 1v2 pretty well as the main melee Predator.

Parrying a predator makes no sense even arnold AKA Dutch was thrown back 10ft after blocking predator punch. What the game needs is less stamina and a dodge mechanic like a roll that lets you escape predator and give you time for FT to come support you 2-3 rolls max before stamina runs out and have stamina regen take longer. FT has god stamina. Oh and also remember predator throws aliens around by their tail. What human have you seen that can do that? So again parrying = unrealistic in predator world

Nah. As a bored player who mostly plays fireteam I don’t find Any variation of predator load out to be challenging. Berzerker predators get stabbed the second they show up by the fireteam

He jumps in? i’m already knife out and running past him to break that terrible melee tracker. Someone blasting him with nade launcher which does barely any friendly fire to me. The other fireteam members are shanking him and boom there goes the predators second wind.

Then the berserkers biggest fucking weakness comes to shine. He blew his whole stamina load trying to do combistick combos and now he’s doing a light jog through the forest trying to outrun the sprint jumpers.

Not happening. We’re forcing that self destruct, getting easy disarm, and the rest of the fireteam is teabagging. Predator is too easy, a sidenote to repetitive missions and worthless AI mobs. Scout predators at least last longer but then I’m getting off my automatic sniper supressor fire faster than he can line up his arrow shot on account of the terrible cloak and the dozen different audible sound cues that let me know where he is.

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If you down 2 you do know you can back off and finish them with ranged attacks or bait the revive for another down right?

Edit: pretty sure if you manage a direct hit with the plasma caster slightly charged it will down anyone that isn’t a support.

So I’m anti parry and here’s why. It’s a 4v1 game, the 1 should be stronger than the 4. 4v1 should be advantage fireteam, 3v1 should be an even match with a slight advantage still to the fireteam, 2v1 should be advantage Pred (not a guaranteed loss for the fireteam but definitely not in their favor), and a 1v1 should be run for the hills (or the nearest reinforcement station) the Pred is comin.

I don’t think a Predator should be able to be countered as effectively as he currently can in melee. This isn’t a symmetric shooter. You don’t need a perfect counter for everything. That’s calling for symmetry in an asymmetric game. Doesn’t work. The game has to be balanced differently. And it just doesn’t feel right for the Pred to be countered in melee the way he is.

I hear you, parry and counter isn’t the easiest thing tho pull off. But it is a skill, and a skill can be refined. I’ve already seen high level players run solo (another issue with the mechanic as it discourages teamplay) and when the Predator isolates them, they just 1v1 their way to victory. There are guys that can hit 3-4 parries in a row. Totally shutting down the Pred’s melee game. The problem is the potential the ability offers the skilled player. 1v1 shouldn’t be survivable as a stand up melee fight. At that point, ti should be run like hell to the chopper or the reinforce station.

But I agree that the Predator shouldn’t just be able to melee spam like a moron and get an easy win.

That’s why I personally would like to see the parry mechanic nerfed by removing the stun, and allowing some of the blocked damage to pass through the guard, and nerfing the knife damage. This would allow the player a chance to mitigate some of the melee damage they received because they were dumb and broke away from their team, while still allowing the Pred to punish them for doing so. It gives the skilled player a chance to stay alive long enough for the fireteam to come to the rescue, but isn’t a get out of jail free card. To compensate, the parry input window could be widened to make it a little easier to consistently parry. This makes more logical sense to me as well, since once a giant monster is in your face stabbing you to death you’d definitely try to mitigate the damage as much as possible in the hopes that someone might help, but you’re not going to win. Not against a 8 foot tall armored alien that can punch through a brick wall and has knifes that can slice through steel.

But the fireteam also needs some tweaks to keep the Predator at bay, and stop him from just rushing in and melee spamming. I’ve also seen games where the Berserker can wipe the whole team just buy stupidly running at them and swiping (as long as the team doesn’t parry effectively). So it seems that the Parry is to good right now, but also the only thing stopping a melee rush. Clearly if the parry is altered, something else has to change as well.

Perhaps the fireteam needs to do more damage to the Pred to force him to engage more carefully. Or perhaps adding a bit more “snap” to the iron sights to help players land their shots. (Just a little snap, not a free headshot. Should still mostly have to aim)

Obviously the Zerker needs more flexibility with this as it’s the cornerstone of his playstyle, and nerfing the hunter and scout further might make them unplayable, so maybe the Predator needs to do more melee damage as well to compensate and decrease TTK. Make it more about hit and run.

Now if the parry just extends TTK by mitigating some of the damage that might have solved the problem already by forcing the Pred to focus on one target longer and we may not even need damage tweaks. It might also make zerkers happy as they can stay in the fight longer (at least enough to get that kill as long as they engaged an appropriate target).

This also means when it’s down to a 2v1, the fireteam has to be on high alert, making sure they Predator doesn’t get the drop on them. They should have just enough damage potential to stop the Pred just bum rushing, but not enough to still be evenly matched.

My opinion.

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I like it, i was thinking something needed to change for both sides but didn’t know how but this seems like it would be a pretty viable change. Super in depth too. Props.

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Thanks! I’m passionate about Predator, lol. First R rated film my dad let me watch as a kid. Always thought the monster was cool.

Yeah, I think it’s an issue of balance for both sides. If we nerf one thing, we’re gonna need to bring something else up to compensate so we aren’t creating tactical dead ends.

I think the Preds ranged kit should have more options for dealing with the team as a group, while the melee should really be more for focusing down one target.

The Pred needs some more items added to his kit as well. This to break up the team and create more opportunity.

But yeah, I think increasing the TTK with parry and removing the stun is the way to go. That way neither side is really getting burned, but a melee fight should always be advantage Predator.

No because they can get picked up right away. And since ppl are always together the moment I try to get another angle, boom they’re picked up.

All the other tools suck the stick is the only weapon to give predator a chance to win. When playing as the fireteam i kill predator nearly every time no matter what class he is he needs to be buffed no matter what

I think parrying is a nice tool for fireteam but it should be nerfed somehow imho because it seems unrealistic that a human can parry that many attacks from a predator (and meanwhile the other humans gun him down). I believe parrying should drain most of the stamina so that a fireteam player could block 1-2 predator attacks in a row at most (maybe have a perk to increase this). This would make it so that fireteam players need to work together and stop rambo like players or stupid situations like 2-4 fireteam players stabbing the predator to death.

Bow 2 shots or 1 shots you with a head shot.
Fully charged caster downs all classes with a direct hit (200 dmg), non quick shots of it deal 70 dmg on direct, which can 2 hit almost all classes.
It also deals tons of aoe dmg.

Leap slam also can almost down a scout or recon… Just throw few small hits from range, Leap slam, Leap away. 1-2 FT down.

The bow is hard to use when everyone is moving most shots miss then you give your position away because the bow turns red. The combistick and bezerker class is your best chance of winning.

Why dont you lead your shots then?

Personally, Im not afraid of melee zerkers, 3-4 hits from a sniper and they are in 2nd wind, then because they are so slow, they get chased down really quickly.

Guess what all zerkers do, especially ps4 ones… Rush in with melee, get shredded to 50% before getting their first hit, maybe downing one player and running away in 2nd wind just to die soon after, because they rushed into 4 FTs with full hp.

Im a lot more afraid of scouts that use their mobility and harass FT for ages, than 1 pony trick zerkers.

Yup, getting used and adapting to zerker+combi is a thing. And I’m way more afraid of scouts too. Zerker posed a threat, but after you get used to their tactic it’s pretty much done

You’re just bad if you lose to a melee predator.

At this point, pretty much. Not taking in consideration if he knows how to ambush and he’s actually using all of his gadgets during the game, right? I’m saying this because all predators melee at some point during the match.

I mean traps are useless because of Sixth Sense.

Net gun is useless because a knife slash from your buddy cuts you out straight away.

Plasma caster doesn’t even do enough splash damage and by the time he goes for another shot I’m max health from using the syringe.

I’m speaking in general
If everyone would be using sixth sense , yes, but not all people do, and some still don’t see the traps. Still they can play as good crowd control mechanic. I mean, there’s excuses and excuses and so on, but after all , all items are usable in their own way. I don’t care if they see my trap, good, now I know what “road” they can take. They can slash the net gun? then I’ll trap someone who’s not as close to the others. I mean, just don’t use items in a spammable way ,use them strategically.
Everything has it’s purpose , find it. Don’t spam them and think they’ll always work.
I’ve had soooo many encounters with predators who spammed the net gun or the plasma cannon, like constantly, and we all escaped the net because they weren’t doing anything else, and we found a way to avoid the plasma cannon at some point, and they eventually died because of it ( I have to mention that they were really, really trying) . What were they waiting? For us to die because of net? Heck no.
This is just my opinion. Don’t spam weapons , use them wisely.
( Not to mention every Predator that I sniped because they were literally standing on the rooftops all the time, trying to kill us with the plasma cannon/bow, this happens way to often and then they are asking how’s possible they died [literally heard one in-game, saying that the game is trash because he shouldn’t have died – we were fighting for 6 straight mins – , while he was shooting at us from the same spot the whole time]. Change tactics man, don’t spam plasma from a rooftop all the time because it’s working for a time, but not for long, unless people cycle through tactics )
You like being a hunter and not the prey, think as a hunter.

Again , this is just my opinion and everything I said is in a general way and I’m not referring to anyone in particular. I might be wrong but please feel free to use creative criticism.

Getting tired of the meta shifting towards overweight Predators running in swinning a combi-stick it ending up in those stupid knife uses by the FT. There are serious balance issues in this games - it is truely the Beserker and FT-knife meta atm.!
Would be fun to see the game more balanced towards making other weapons use and classes equal interesting options, only influenced by the play style preference (don’t tell me that every Pred-player’s wet dream is running in with a Beserker and combi most of the time!).
I know there a some skilled Pred-players who are working with the other classes - thanks guys and girls for spicing it up! Unfortunately I run into way too few of those skilled players!
For me to hang in there playing I would like to see more varied game play, and with the current balance of weapons, perks and classes it grows tiresome real quick!
I AM RELLY LOOKING FORWARD TO THE NEXT PATCH!!!

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